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4,877 eligible ranked runs · 30 daysBalance 26 Updated 2026-10-23 02:39 UTC
Filters 30 days · All ranks
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Ranked comps 17 shown · 17 qualified · 30 days requested · All ranks · Strength S+ Miasmaw + Drumire Cinnabark
3 100% Rock / Toxic · Tier 2 2 100% Toxic · Tier 4 1.5 100% Toxic · Tier 5 2 33.6% Rock · Tier 4 2 32.2% Dragon · Tier 5 2 29.6% Toxic / Curio · Tier 3 Trainer Chemist 39 runs · 36 players
10-win finish 36.6%37 / 101
Avg. wins 8.2Capped at 10
Play rate 3.1%152 runs
Players 12682 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Chemist 39 runs · 36 players
42.9% 10-win finishes (9 / 21)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 20 runs · 18 players
40.0% 10-win finishes (6 / 15)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 19 runs · 19 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 10 runs · 10 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Rich Lady 8 runs · 8 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Chemist Monster Ranger Witch Egg Breeder Rich Lady Chemist 39 runs · 36 players
42.9% 10-win finishes (9 / 21)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 20 runs · 18 players
40.0% 10-win finishes (6 / 15)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 19 runs · 19 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 10 runs · 10 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Rich Lady 8 runs · 8 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Gold Trophy 19.1% presence
29 runs · 25 players
On Victory Gain $8.
Bargain Bin 15.1% presence
23 runs · 21 players
The first Common monster you buy each day is free.
Gold Nugget 14.5% presence
22 runs · 19 players
Increase Income by $3.
Tempo Charm 13.8% presence
21 runs · 18 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Poison Orb 12.5% presence
19 runs · 18 players
Your Toxic monsters have +3 Poison.
Winged Crown 12.5% presence
19 runs · 18 players
Your top middle monster has +1 Multicast.
Quick Flag 11.8% presence
18 runs · 17 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Haste Crown 11.2% presence
17 runs · 17 players
Your top middle monster has +20% Cooldown Speed.
Gold Trophy Bargain Bin Gold Nugget Tempo Charm Poison Orb Winged Crown Quick Flag Haste Crown Gold Trophy 19.1% presence
29 runs · 25 players
On Victory Gain $8.
Bargain Bin 15.1% presence
23 runs · 21 players
The first Common monster you buy each day is free.
Gold Nugget 14.5% presence
22 runs · 19 players
Increase Income by $3.
Tempo Charm 13.8% presence
21 runs · 18 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Poison Orb 12.5% presence
19 runs · 18 players
Your Toxic monsters have +3 Poison.
Winged Crown 12.5% presence
19 runs · 18 players
Your top middle monster has +1 Multicast.
Quick Flag 11.8% presence
18 runs · 17 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Haste Crown 11.2% presence
17 runs · 17 players
Your top middle monster has +20% Cooldown Speed.
Item ideas · not measured effects
Black Sludge Supports represented Toxic allies with Poison: “Give your Toxic monsters +1 Poison.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Miasmaw: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Growth Potion Supports the lineup's Poison toolkit used by Cinnabark, Drumire, and Miasmaw: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Onsetra: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Onsetra: “Give your monsters +5 Damage.”
Average MMR 3,234
Average final round 13.2
Completed runs 101
Players with completed runs 82 S Cobrex + Fumungus Puffloon
2 100% Toxic · Tier 5 2 100% Grass / Toxic · Tier 4 3 100% Toxic / Water · Tier 2 2 55.1% Toxic / Flying · Tier 3 2 48.5% Toxic · Tier 2 2 36.2% Bug / Toxic · Tier 1 Trainer Chemist 69 runs · 62 players
10-win finish 28.7%43 / 150
Avg. wins 8.1Capped at 10
Play rate 4.0%196 runs
Players 149114 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Chemist 69 runs · 62 players
28.3% 10-win finishes (15 / 53)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 28 runs · 28 players
50.0% 10-win finishes (11 / 22)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 23 runs · 22 players
28.6% 10-win finishes (6 / 21)
The first shop rolled each day contains a Potion.
Treasure Hunter 12 runs · 11 players
10-win finish rate unavailable
When you get Trinket gifts, your choices are 1 rarity tier higher.
Rich Lady 10 runs · 9 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Chemist Monster Ranger Witch Treasure Hunter Rich Lady Chemist 69 runs · 62 players
28.3% 10-win finishes (15 / 53)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 28 runs · 28 players
50.0% 10-win finishes (11 / 22)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 23 runs · 22 players
28.6% 10-win finishes (6 / 21)
The first shop rolled each day contains a Potion.
Treasure Hunter 12 runs · 11 players
10-win finish rate unavailable
When you get Trinket gifts, your choices are 1 rarity tier higher.
Rich Lady 10 runs · 9 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Link Cable 10.7% presence
21 runs · 19 players
All of your team's monsters are now considered adjacent to each other.
Poison Orb 9.2% presence
18 runs · 18 players
Your Toxic monsters have +3 Poison.
Poison Bell 8.7% presence
17 runs · 17 players
Toxic monsters in your shop have +6 Poison.
Market License 8.2% presence
16 runs · 14 players
Increase shop rank by 1.
Membership Card 7.7% presence
15 runs · 14 players
You can use 1 additional Item each day.
Momentum Flag 7.1% presence
14 runs · 12 players
On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
Giant Club 7.1% presence
14 runs · 11 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Gold Trophy 6.6% presence
13 runs · 13 players
On Victory Gain $8.
Link Cable Poison Orb Poison Bell Market License Membership Card Momentum Flag Giant Club Gold Trophy Link Cable 10.7% presence
21 runs · 19 players
All of your team's monsters are now considered adjacent to each other.
Poison Orb 9.2% presence
18 runs · 18 players
Your Toxic monsters have +3 Poison.
Poison Bell 8.7% presence
17 runs · 17 players
Toxic monsters in your shop have +6 Poison.
Market License 8.2% presence
16 runs · 14 players
Increase shop rank by 1.
Membership Card 7.7% presence
15 runs · 14 players
You can use 1 additional Item each day.
Momentum Flag 7.1% presence
14 runs · 12 players
On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
Giant Club 7.1% presence
14 runs · 11 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Gold Trophy 6.6% presence
13 runs · 13 players
On Victory Gain $8.
Item ideas · not measured effects
Black Sludge Supports represented Toxic allies with Poison: “Give your Toxic monsters +1 Poison.”
Mystic Pearl Supports represented Water allies with Heal: “Give your Water monsters +15 Heal.”
Focus Pill Supports ability-free units such as Aristobat: “Your monsters with no abilities gain +15% Cooldown Speed.”
Growth Potion Supports the lineup's Poison toolkit used by Aristobat, Cobrex, and Fumungus: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Fumungus and Spinarai: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Fumungus and Spinarai: “Give your monsters +5 Damage.”
Average MMR 3,376
Average final round 13.0
Completed runs 150
Players with completed runs 114 Final phase: round wins were 13.7 percentage points below the phase average across 54 rounds. This does not show a cause.
Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
All observed units · Presence across this comp
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Redhead 21 runs · 20 players
25.0% 10-win finishes (4 / 16)
On Victory Give your Fire monsters +3 Burn permanently.
Chef 13 runs · 13 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Twins 10 runs · 10 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Witch 10 runs · 10 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Monster Ranger 6 runs · 6 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Redhead Chef Twins Witch Monster Ranger Redhead 21 runs · 20 players
25.0% 10-win finishes (4 / 16)
On Victory Give your Fire monsters +3 Burn permanently.
Chef 13 runs · 13 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Twins 10 runs · 10 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Witch 10 runs · 10 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Monster Ranger 6 runs · 6 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Repeater Charm 13.3% presence
11 runs · 11 players
Your monsters' On Battle Start abilities activate an additional time.
Bargain Bin 12.0% presence
10 runs · 10 players
The first Common monster you buy each day is free.
Metronome 12.0% presence
10 runs · 9 players
When your monsters cast, they gain +10 Damage for this battle.
Gold Trophy 10.8% presence
9 runs · 9 players
On Victory Gain $8.
Tempo Charm 10.8% presence
9 runs · 9 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Dryad's Charm 9.6% presence
8 runs · 8 players
+30% HP
Haste Orb 9.6% presence
8 runs · 8 players
Your monsters have +10% Cooldown Speed.
Mysterious Charm 9.6% presence
8 runs · 8 players
+25% HP
Repeater Charm Bargain Bin Metronome Gold Trophy Tempo Charm Dryad's Charm Haste Orb Mysterious Charm Repeater Charm 13.3% presence
11 runs · 11 players
Your monsters' On Battle Start abilities activate an additional time.
Bargain Bin 12.0% presence
10 runs · 10 players
The first Common monster you buy each day is free.
Metronome 12.0% presence
10 runs · 9 players
When your monsters cast, they gain +10 Damage for this battle.
Gold Trophy 10.8% presence
9 runs · 9 players
On Victory Gain $8.
Tempo Charm 10.8% presence
9 runs · 9 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Haste Orb 9.6% presence
8 runs · 8 players
Your monsters have +10% Cooldown Speed.
Item ideas · not measured effects
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Coalem and Scorchimp: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Focus Pill Supports ability-free units such as Blazewing: “Your monsters with no abilities gain +15% Cooldown Speed.”
Growth Potion Supports the lineup's Burn toolkit used by Blazewing, Blixie, and Coalem: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Draconarch and Scorchimp: “Give 2 random monsters +5 Damage.”
Average MMR 3,175
Average final round 12.9
Completed runs 61
Players with completed runs 54 Final phase: round wins were 16.0 percentage points below the phase average across 45 rounds. This does not show a cause.
A Stalagrove + Aegistruct Coalem
2 100% Rock · Tier 4 2 100% Fire / Rock · Tier 4 2 100% Grass / Rock · Tier 3 2 54.9% Dragon · Tier 5 1 31.9% Rock · Tier 5 2 25.3% Grass / Rock · Tier 2 Trainer Witch 16 runs · 16 players
10-win finish 31.0%22 / 71
Avg. wins 7.3Capped at 10
Play rate 1.9%91 runs
Players 7658 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Witch 16 runs · 16 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 12 runs · 12 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Monster Ranger 11 runs · 10 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Shopkeeper 7 runs · 7 players
10-win finish rate unavailable
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Rich Lady 6 runs · 6 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Witch Egg Breeder Monster Ranger Shopkeeper Rich Lady Witch 16 runs · 16 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 12 runs · 12 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Monster Ranger 11 runs · 10 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Shopkeeper 7 runs · 7 players
10-win finish rate unavailable
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Rich Lady 6 runs · 6 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Repeater Charm 14.3% presence
13 runs · 13 players
Your monsters' On Battle Start abilities activate an additional time.
Winged Crown 13.2% presence
12 runs · 10 players
Your top middle monster has +1 Multicast.
Giant Club 9.9% presence
9 runs · 8 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Haste Crown 8.8% presence
8 runs · 8 players
Your top middle monster has +20% Cooldown Speed.
Topaz Amulet 8.8% presence
8 runs · 8 players
You receive 25% more Shield.
Speed Crest 8.8% presence
8 runs · 7 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Haste Orb 7.7% presence
7 runs · 7 players
Your monsters have +10% Cooldown Speed.
Link Cable 7.7% presence
7 runs · 7 players
All of your team's monsters are now considered adjacent to each other.
Repeater Charm Winged Crown Giant Club Haste Crown Topaz Amulet Speed Crest Haste Orb Link Cable Repeater Charm 14.3% presence
13 runs · 13 players
Your monsters' On Battle Start abilities activate an additional time.
Winged Crown 13.2% presence
12 runs · 10 players
Your top middle monster has +1 Multicast.
Giant Club 9.9% presence
9 runs · 8 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Haste Crown 8.8% presence
8 runs · 8 players
Your top middle monster has +20% Cooldown Speed.
Topaz Amulet 8.8% presence
8 runs · 8 players
You receive 25% more Shield.
Speed Crest 8.8% presence
8 runs · 7 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Haste Orb 7.7% presence
7 runs · 7 players
Your monsters have +10% Cooldown Speed.
Link Cable 7.7% presence
7 runs · 7 players
All of your team's monsters are now considered adjacent to each other.
Item ideas · not measured effects
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Coffee Supports On Battle Start abilities used by Aegistruct and Coalem: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Cake Supports the lineup's Damage toolkit used by Craghorn, Draconarch, and Stalagrove: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Craghorn, Draconarch, and Stalagrove: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Craghorn, Draconarch, and Stalagrove: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,487
Average final round 12.7
Completed runs 71
Players with completed runs 58 A Bonshell + Opalion Dracana
3 100% Rock / Grass · Tier 2 2 100% Dragon · Tier 3 2 100% Rock · Tier 4 1 46.7% Dragon · Tier 5 2 27.6% Rock · Tier 5 1 21% Grass · Tier 4 Trainer Rich Lady 17 runs · 16 players
10-win finish 34.8%23 / 66
Avg. wins 7.3Capped at 10
Play rate 2.2%105 runs
Players 7946 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Rich Lady 17 runs · 16 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Monster Ranger 16 runs · 14 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 11 runs · 11 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Youngster 8 runs · 7 players
10-win finish rate unavailable
Gain 3 free rerolls every day.
Egg Breeder 7 runs · 7 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Rich Lady Monster Ranger Witch Youngster Egg Breeder Rich Lady 17 runs · 16 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Monster Ranger 16 runs · 14 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 11 runs · 11 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Youngster 8 runs · 7 players
10-win finish rate unavailable
Gain 3 free rerolls every day.
Egg Breeder 7 runs · 7 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Market License 14.3% presence
15 runs · 14 players
Increase shop rank by 1.
Membership Card 14.3% presence
15 runs · 12 players
You can use 1 additional Item each day.
Topaz Amulet 13.3% presence
14 runs · 14 players
You receive 25% more Shield.
Earth Crest 12.4% presence
13 runs · 13 players
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.
Gold Trophy 11.4% presence
12 runs · 12 players
On Victory Gain $8.
Haste Orb 11.4% presence
12 runs · 10 players
Your monsters have +10% Cooldown Speed.
Tempo Charm 11.4% presence
12 runs · 10 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Gold Nugget 10.5% presence
11 runs · 11 players
Increase Income by $3.
Market License Membership Card Topaz Amulet Earth Crest Gold Trophy Haste Orb Tempo Charm Gold Nugget Market License 14.3% presence
15 runs · 14 players
Increase shop rank by 1.
Membership Card 14.3% presence
15 runs · 12 players
You can use 1 additional Item each day.
Topaz Amulet 13.3% presence
14 runs · 14 players
You receive 25% more Shield.
Earth Crest 12.4% presence
13 runs · 13 players
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.
Gold Trophy 11.4% presence
12 runs · 12 players
On Victory Gain $8.
Haste Orb 11.4% presence
12 runs · 10 players
Your monsters have +10% Cooldown Speed.
Tempo Charm 11.4% presence
12 runs · 10 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Gold Nugget 10.5% presence
11 runs · 11 players
Increase Income by $3.
Item ideas · not measured effects
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Ginsage: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Cake Supports the lineup's Damage toolkit used by Bonshell, Cairnage, and Dracana: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Bonshell, Cairnage, and Dracana: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Bonshell, Cairnage, and Dracana: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,713
Average final round 12.2
Completed runs 66
Players with completed runs 46 Final phase: round wins were 20.7 percentage points below the phase average across 40 rounds. This does not show a cause.
A Berroon + Craghorn Dryadell
3 100% Grass / Rock · Tier 2 2 100% Grass · Tier 2 2 100% Grass · Tier 4 2 39.6% Dragon · Tier 5 2 37.7% Rock · Tier 4 2 34% Grass / Rock · Tier 3 Trainer Witch 10 runs · 10 players
10-win finish 35.9%14 / 39
Avg. wins 6.0Capped at 10
Play rate 1.1%53 runs
Players 4333 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Witch 10 runs · 10 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Rich Lady 7 runs · 7 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Youngster 7 runs · 7 players
10-win finish rate unavailable
Gain 3 free rerolls every day.
Shopkeeper 6 runs · 6 players
10-win finish rate unavailable
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Monster Ranger 6 runs · 5 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch Rich Lady Youngster Shopkeeper Monster Ranger Witch 10 runs · 10 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Rich Lady 7 runs · 7 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Youngster 7 runs · 7 players
10-win finish rate unavailable
Gain 3 free rerolls every day.
Shopkeeper 6 runs · 6 players
10-win finish rate unavailable
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Monster Ranger 6 runs · 5 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Membership Card 18.9% presence
10 runs · 9 players
You can use 1 additional Item each day.
Earth Crest 15.1% presence
8 runs · 7 players
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.
Haste Orb 9.4% presence
5 runs · 5 players
Your monsters have +10% Cooldown Speed.
Mysterious Mask 9.4% presence
5 runs · 5 players
Choose a trainer and gain their ability.
Repeater Charm 9.4% presence
5 runs · 5 players
Your monsters' On Battle Start abilities activate an additional time.
Market License 7.5% presence
4 runs · 4 players
Increase shop rank by 1.
Speed Crest 7.5% presence
4 runs · 4 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Winged Crown 7.5% presence
4 runs · 4 players
Your top middle monster has +1 Multicast.
Membership Card Earth Crest Haste Orb Mysterious Mask Repeater Charm Market License Speed Crest Winged Crown Membership Card 18.9% presence
10 runs · 9 players
You can use 1 additional Item each day.
Earth Crest 15.1% presence
8 runs · 7 players
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.
Haste Orb 9.4% presence
5 runs · 5 players
Your monsters have +10% Cooldown Speed.
Mysterious Mask 9.4% presence
5 runs · 5 players
Choose a trainer and gain their ability.
Repeater Charm 9.4% presence
5 runs · 5 players
Your monsters' On Battle Start abilities activate an additional time.
Speed Crest 7.5% presence
4 runs · 4 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Winged Crown 7.5% presence
4 runs · 4 players
Your top middle monster has +1 Multicast.
Item ideas · not measured effects
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Aegistruct and Berroon: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Cake Supports the lineup's Damage toolkit used by Berroon, Craghorn, and Draconarch: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Berroon, Craghorn, and Draconarch: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Berroon, Craghorn, and Draconarch: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,503
Average final round 11.2
Completed runs 39
Players with completed runs 33 B Electranade + Cherubble Velocect
2 100% Rock · Tier 3 3 100% Electric · Tier 2 3 100% Bug / Flying · Tier 1 2.5 44.6% Bug · Tier 3 2 44.6% Electric · Tier 4 2 27.7% Bug · Tier 3 Trainer Musician 17 runs · 17 players
10-win finish 27.1%19 / 70
Avg. wins 6.3Capped at 10
Play rate 1.7%83 runs
Players 6251 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
All observed units · Presence across this comp
Enable JavaScript to select another phase.
Musician 17 runs · 17 players
10-win finish rate unavailable
If you have exactly 1 Electric monster on your team, it will have +150% Shock.
Monster Ranger 13 runs · 13 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Bug Catcher 8 runs · 6 players
10-win finish rate unavailable
The first Bug monster you buy each day costs $10 less.
Twins 7 runs · 7 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Youngster 6 runs · 6 players
10-win finish rate unavailable
Gain 3 free rerolls every day.
Musician Monster Ranger Bug Catcher Twins Youngster Musician 17 runs · 17 players
10-win finish rate unavailable
If you have exactly 1 Electric monster on your team, it will have +150% Shock.
Monster Ranger 13 runs · 13 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Bug Catcher 8 runs · 6 players
10-win finish rate unavailable
The first Bug monster you buy each day costs $10 less.
Twins 7 runs · 7 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Youngster 6 runs · 6 players
10-win finish rate unavailable
Gain 3 free rerolls every day.
Link Cable 6.0% presence
5 runs · 5 players
All of your team's monsters are now considered adjacent to each other.
Market License 6.0% presence
5 runs · 5 players
Increase shop rank by 1.
Mysterious Mask 6.0% presence
5 runs · 5 players
Choose a trainer and gain their ability.
Rally Flag 6.0% presence
5 runs · 5 players
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.
Terrarium 6.0% presence
5 runs · 5 players
Your Bug monsters have +20% Damage.
Gold Trophy 4.8% presence
4 runs · 4 players
On Victory Gain $8.
Power Band 4.8% presence
4 runs · 4 players
Give the first monster you buy each day +20 Damage.
Speed Crest 4.8% presence
4 runs · 4 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Link Cable Market License Mysterious Mask Rally Flag Terrarium Gold Trophy Power Band Speed Crest Link Cable 6.0% presence
5 runs · 5 players
All of your team's monsters are now considered adjacent to each other.
Mysterious Mask 6.0% presence
5 runs · 5 players
Choose a trainer and gain their ability.
Rally Flag 6.0% presence
5 runs · 5 players
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.
Terrarium 6.0% presence
5 runs · 5 players
Your Bug monsters have +20% Damage.
Gold Trophy 4.8% presence
4 runs · 4 players
On Victory Gain $8.
Power Band 4.8% presence
4 runs · 4 players
Give the first monster you buy each day +20 Damage.
Speed Crest 4.8% presence
4 runs · 4 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Item ideas · not measured effects
Battery Pack Supports represented Electric allies with Shock: “Give your Electric monsters +1 Shock.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Focus Pill Supports ability-free units such as Velocect: “Your monsters with no abilities gain +15% Cooldown Speed.”
Cake Supports the lineup's Damage toolkit used by Cherubble, Cicadence, and Formiqueen: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Cherubble, Cicadence, and Formiqueen: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Cherubble, Cicadence, and Formiqueen: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,572
Average final round 11.0
Completed runs 70
Players with completed runs 51 B Plunderbird + Shelldra Sirenade
2 100% Water / Flying · Tier 2 2 100% Water / Dragon · Tier 4 2 100% Water · Tier 4 2 69% Water · Tier 3 2 66.7% Water · Tier 5 3 39.3% Ghost / Water · Tier 3 Trainer Swim Coach 46 runs · 42 players
10-win finish 31.3%21 / 67
Avg. wins 6.3Capped at 10
Play rate 1.7%84 runs
Players 6754 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Swim Coach 46 runs · 42 players
31.6% 10-win finishes (12 / 38)
Gain a random Water monster each day.
Egg Breeder 6 runs · 6 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Rich Lady 5 runs · 5 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Monster Ranger 4 runs · 4 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Painter 3 runs · 3 players
10-win finish rate unavailable
Random species will be painted with every type this run.
Swim Coach Egg Breeder Rich Lady Monster Ranger Painter Swim Coach 46 runs · 42 players
31.6% 10-win finishes (12 / 38)
Gain a random Water monster each day.
Egg Breeder 6 runs · 6 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Rich Lady 5 runs · 5 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Monster Ranger 4 runs · 4 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Painter 3 runs · 3 players
10-win finish rate unavailable
Random species will be painted with every type this run.
Haste Crown 14.3% presence
12 runs · 12 players
Your top middle monster has +20% Cooldown Speed.
Link Cable 9.5% presence
8 runs · 8 players
All of your team's monsters are now considered adjacent to each other.
Razor Beak 9.5% presence
8 runs · 8 players
Your Flying monsters have +1 Multicast.
Haste Orb 9.5% presence
8 runs · 7 players
Your monsters have +10% Cooldown Speed.
Bargain Bin 7.1% presence
6 runs · 6 players
The first Common monster you buy each day is free.
Blitz Bell 7.1% presence
6 runs · 6 players
Monsters in your shop have +25% Cooldown Speed.
Metronome 7.1% presence
6 runs · 6 players
When your monsters cast, they gain +10 Damage for this battle.
Momentum Flag 7.1% presence
6 runs · 6 players
On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
Haste Crown Link Cable Razor Beak Haste Orb Bargain Bin Blitz Bell Metronome Momentum Flag Haste Crown 14.3% presence
12 runs · 12 players
Your top middle monster has +20% Cooldown Speed.
Link Cable 9.5% presence
8 runs · 8 players
All of your team's monsters are now considered adjacent to each other.
Razor Beak 9.5% presence
8 runs · 8 players
Your Flying monsters have +1 Multicast.
Haste Orb 9.5% presence
8 runs · 7 players
Your monsters have +10% Cooldown Speed.
Bargain Bin 7.1% presence
6 runs · 6 players
The first Common monster you buy each day is free.
Blitz Bell 7.1% presence
6 runs · 6 players
Monsters in your shop have +25% Cooldown Speed.
Metronome 7.1% presence
6 runs · 6 players
When your monsters cast, they gain +10 Damage for this battle.
Momentum Flag 7.1% presence
6 runs · 6 players
On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
Item ideas · not measured effects
Mystic Pearl Supports represented Water allies with Heal: “Give your Water monsters +15 Heal.”
Coffee Supports On Battle Start abilities used by Aster: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Cake Supports the lineup's Damage toolkit used by Dirgefin, Plunderbird, and Shelldra: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Dirgefin, Plunderbird, and Shelldra: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Dirgefin, Plunderbird, and Shelldra: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,578
Average final round 11.8
Completed runs 67
Players with completed runs 54 B Swoonet + Snapscald Steamscuttle
2 100% Fire / Water · Tier 4 3 100% Fire / Water · Tier 3 4 100% Water / Flying · Tier 1 3 52.8% Water · Tier 1 3 40.1% Water · Tier 3 3 18.3% Fire / Curio · Tier 1 Trainer Swim Coach 60 runs · 55 players
10-win finish 25.0%29 / 116
Avg. wins 7.1Capped at 10
Play rate 2.9%142 runs
Players 11592 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Swim Coach 60 runs · 55 players
36.7% 10-win finishes (18 / 49)
Gain a random Water monster each day.
Witch 15 runs · 15 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Twins 12 runs · 12 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Monster Ranger 7 runs · 7 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Burglar 7 runs · 6 players
10-win finish rate unavailable
Trinket gifts only offer 2 choices, but you can take both of them.
Swim Coach Witch Twins Monster Ranger Burglar Swim Coach 60 runs · 55 players
36.7% 10-win finishes (18 / 49)
Gain a random Water monster each day.
Witch 15 runs · 15 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Twins 12 runs · 12 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Monster Ranger 7 runs · 7 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Burglar 7 runs · 6 players
10-win finish rate unavailable
Trinket gifts only offer 2 choices, but you can take both of them.
Bargain Bin 14.1% presence
20 runs · 18 players
The first Common monster you buy each day is free.
Tempo Charm 12.7% presence
18 runs · 17 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Gold Trophy 11.3% presence
16 runs · 15 players
On Victory Gain $8.
Boxing Glove 9.2% presence
13 runs · 12 players
On Victory Your team gains +5 Damage permanently.
Gold Nugget 9.2% presence
13 runs · 12 players
Increase Income by $3.
Gold Bracelet 9.2% presence
13 runs · 11 players
At the start of each day, give a random monster +8 Sell Value.
Quick Flag 7.0% presence
10 runs · 9 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Haste Crown 6.3% presence
9 runs · 9 players
Your top middle monster has +20% Cooldown Speed.
Bargain Bin Tempo Charm Gold Trophy Boxing Glove Gold Nugget Gold Bracelet Quick Flag Haste Crown Bargain Bin 14.1% presence
20 runs · 18 players
The first Common monster you buy each day is free.
Tempo Charm 12.7% presence
18 runs · 17 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Gold Trophy 11.3% presence
16 runs · 15 players
On Victory Gain $8.
Boxing Glove 9.2% presence
13 runs · 12 players
On Victory Your team gains +5 Damage permanently.
Gold Nugget 9.2% presence
13 runs · 12 players
Increase Income by $3.
Gold Bracelet 9.2% presence
13 runs · 11 players
At the start of each day, give a random monster +8 Sell Value.
Quick Flag 7.0% presence
10 runs · 9 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Haste Crown 6.3% presence
9 runs · 9 players
Your top middle monster has +20% Cooldown Speed.
Item ideas · not measured effects
Mystic Pearl Supports represented Water allies with Heal: “Give your Water monsters +15 Heal.”
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Coffee Supports On Battle Start abilities used by Lumijel: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Cake Supports the lineup's Damage toolkit used by Frillet, Lumijel, and Swoonet: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Frillet, Lumijel, and Swoonet: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Burn toolkit used by Furnadon, Snapscald, and Steamscuttle: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 2,959
Average final round 12.2
Completed runs 116
Players with completed runs 92 Final phase: round wins were 21.0 percentage points below the phase average across 35 rounds. This does not show a cause.
B Ouroblaze + Furnadon Steamscuttle
3 100% Fire / Curio · Tier 1 2 100% Dragon / Fire · Tier 5 3 100% Fire / Water · Tier 3 2 60.4% Dragon · Tier 5 2 33.3% Fire · Tier 3 2 28.1% Fire / Water · Tier 4 Trainer Witch 13 runs · 12 players
10-win finish 23.6%17 / 72
Avg. wins 7.4Capped at 10
Play rate 2.0%96 runs
Players 7962 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Witch 13 runs · 12 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Scavenger 12 runs · 12 players
10-win finish rate unavailable
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Burglar 10 runs · 10 players
10-win finish rate unavailable
Trinket gifts only offer 2 choices, but you can take both of them.
Chef 9 runs · 9 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Lucky Girl 9 runs · 9 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Witch Scavenger Burglar Chef Lucky Girl Witch 13 runs · 12 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Scavenger 12 runs · 12 players
10-win finish rate unavailable
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Burglar 10 runs · 10 players
10-win finish rate unavailable
Trinket gifts only offer 2 choices, but you can take both of them.
Chef 9 runs · 9 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Lucky Girl 9 runs · 9 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Junk 26.0% presence
25 runs · 19 players
Does nothing.
Gold Nugget 20.8% presence
20 runs · 15 players
Increase Income by $3.
Quick Flag 17.7% presence
17 runs · 12 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Quick Bell 16.7% presence
16 runs · 13 players
Monsters in your shop have +4% Cooldown Speed.
Gold Trophy 15.6% presence
15 runs · 11 players
On Victory Gain $8.
Tempo Charm 15.6% presence
15 runs · 10 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Training Weights 15.6% presence
15 runs · 10 players
+100 HP
Gold Bracelet 13.5% presence
13 runs · 12 players
At the start of each day, give a random monster +8 Sell Value.
Junk Gold Nugget Quick Flag Quick Bell Gold Trophy Tempo Charm Training Weights Gold Bracelet Junk 26.0% presence
25 runs · 19 players
Does nothing.
Gold Nugget 20.8% presence
20 runs · 15 players
Increase Income by $3.
Quick Flag 17.7% presence
17 runs · 12 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Quick Bell 16.7% presence
16 runs · 13 players
Monsters in your shop have +4% Cooldown Speed.
Gold Trophy 15.6% presence
15 runs · 11 players
On Victory Gain $8.
Tempo Charm 15.6% presence
15 runs · 10 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Gold Bracelet 13.5% presence
13 runs · 12 players
At the start of each day, give a random monster +8 Sell Value.
Item ideas · not measured effects
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Mystic Pearl Supports represented Water allies with Heal: “Give your Water monsters +15 Heal.”
Growth Potion Supports the lineup's Burn toolkit used by Furnadon, Ouroblaze, and Pyrokami: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Onsetra and Ouroblaze: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Onsetra and Ouroblaze: “Give your monsters +5 Damage.”
Average MMR 3,170
Average final round 12.9
Completed runs 72
Players with completed runs 62 Final phase: round wins were 12.5 percentage points below the phase average across 35 rounds. This does not show a cause.
C Drumire + Opalion Cinnabark
3 100% Rock / Toxic · Tier 2 2 100% Toxic · Tier 4 2 100% Rock · Tier 4 2 26% Toxic / Bug · Tier 3 1 25% Dragon · Tier 5 2 14.6% Bug · Tier 4 Trainer Witch 21 runs · 20 players
10-win finish 21.1%15 / 71
Avg. wins 6.7Capped at 10
Play rate 2.0%96 runs
Players 8158 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Witch 21 runs · 20 players
11.1% 10-win finishes (2 / 18)
The first shop rolled each day contains a Potion.
Chemist 21 runs · 18 players
10-win finish rate unavailable
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Painter 8 runs · 8 players
10-win finish rate unavailable
Random species will be painted with every type this run.
Rich Lady 7 runs · 6 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Bug Catcher 5 runs · 5 players
10-win finish rate unavailable
The first Bug monster you buy each day costs $10 less.
Witch Chemist Painter Rich Lady Bug Catcher Witch 21 runs · 20 players
11.1% 10-win finishes (2 / 18)
The first shop rolled each day contains a Potion.
Chemist 21 runs · 18 players
10-win finish rate unavailable
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Painter 8 runs · 8 players
10-win finish rate unavailable
Random species will be painted with every type this run.
Rich Lady 7 runs · 6 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Bug Catcher 5 runs · 5 players
10-win finish rate unavailable
The first Bug monster you buy each day costs $10 less.
Tempo Charm 10.4% presence
10 runs · 10 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Bargain Bin 9.4% presence
9 runs · 9 players
The first Common monster you buy each day is free.
Gold Trophy 8.3% presence
8 runs · 8 players
On Victory Gain $8.
Market License 8.3% presence
8 runs · 8 players
Increase shop rank by 1.
Gold Nugget 7.3% presence
7 runs · 7 players
Increase Income by $3.
Haste Orb 7.3% presence
7 runs · 7 players
Your monsters have +10% Cooldown Speed.
Membership Card 7.3% presence
7 runs · 7 players
You can use 1 additional Item each day.
Momentum Flag 7.3% presence
7 runs · 7 players
On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
Tempo Charm Bargain Bin Gold Trophy Market License Gold Nugget Haste Orb Membership Card Momentum Flag Tempo Charm 10.4% presence
10 runs · 10 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Bargain Bin 9.4% presence
9 runs · 9 players
The first Common monster you buy each day is free.
Gold Trophy 8.3% presence
8 runs · 8 players
On Victory Gain $8.
Gold Nugget 7.3% presence
7 runs · 7 players
Increase Income by $3.
Haste Orb 7.3% presence
7 runs · 7 players
Your monsters have +10% Cooldown Speed.
Membership Card 7.3% presence
7 runs · 7 players
You can use 1 additional Item each day.
Momentum Flag 7.3% presence
7 runs · 7 players
On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
Item ideas · not measured effects
Black Sludge Supports represented Toxic allies with Poison: “Give your Toxic monsters +1 Poison.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Growth Potion Supports the lineup's Poison toolkit used by Cinnabark, Cordycant, and Drumire: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Gemwing and Onsetra: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Gemwing and Onsetra: “Give your monsters +5 Damage.”
Average MMR 3,265
Average final round 11.9
Completed runs 71
Players with completed runs 58 Late phase: round wins were 21.0 percentage points below the phase average across 36 rounds. This does not show a cause.
C Dollhime + Rubbin Furnadon
2 100% Curio · Tier 3 3 100% Fire / Curio · Tier 1 3 100% Curio · Tier 1 1 36.7% Curio · Tier 4 2 30.6% Dragon · Tier 5 1.5 28.6% Curio / Rock · Tier 4 Trainer Lucky Girl 7 runs · 7 players
10-win finish 22.7%10 / 44
Avg. wins 5.3Capped at 10
Play rate 1.0%49 runs
Players 4035 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
0 rounds · Round-win rate unavailable
No unit observations are available for this phase.
All observed units · Presence across this comp
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Lucky Girl 7 runs · 7 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Twins 6 runs · 6 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Witch 6 runs · 6 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Black Belt 5 runs · 5 players
10-win finish rate unavailable
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Chef 5 runs · 5 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Lucky Girl Twins Witch Black Belt Chef Lucky Girl 7 runs · 7 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Twins 6 runs · 6 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Witch 6 runs · 6 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Black Belt 5 runs · 5 players
10-win finish rate unavailable
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Chef 5 runs · 5 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Gold Trophy 10.2% presence
5 runs · 5 players
On Victory Gain $8.
Junk 10.2% presence
5 runs · 5 players
Does nothing.
Topaz Ring 10.2% presence
5 runs · 5 players
Monsters in your shop have +10% Shield.
Bargain Bin 8.2% presence
4 runs · 4 players
The first Common monster you buy each day is free.
Boxing Glove 8.2% presence
4 runs · 4 players
On Victory Your team gains +5 Damage permanently.
Gold Nugget 8.2% presence
4 runs · 4 players
Increase Income by $3.
Quick Bell 8.2% presence
4 runs · 4 players
Monsters in your shop have +4% Cooldown Speed.
Sapphire Ring 8.2% presence
4 runs · 4 players
Monsters in your shop have +10% Heal.
Gold Trophy Junk Topaz Ring Bargain Bin Boxing Glove Gold Nugget Quick Bell Sapphire Ring Gold Trophy 10.2% presence
5 runs · 5 players
On Victory Gain $8.
Junk 10.2% presence
5 runs · 5 players
Does nothing.
Topaz Ring 10.2% presence
5 runs · 5 players
Monsters in your shop have +10% Shield.
Bargain Bin 8.2% presence
4 runs · 4 players
The first Common monster you buy each day is free.
Boxing Glove 8.2% presence
4 runs · 4 players
On Victory Your team gains +5 Damage permanently.
Gold Nugget 8.2% presence
4 runs · 4 players
Increase Income by $3.
Quick Bell 8.2% presence
4 runs · 4 players
Monsters in your shop have +4% Cooldown Speed.
Sapphire Ring 8.2% presence
4 runs · 4 players
Monsters in your shop have +10% Heal.
Item ideas · not measured effects
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Mallogre and Rubbin: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Cake Supports the lineup's Damage toolkit used by Dollhime, Draconarch, and Mallogre: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Dollhime, Draconarch, and Mallogre: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Dollhime, Draconarch, and Mallogre: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,164
Average final round 10.6
Completed runs 44
Players with completed runs 35 C Noxnimbus + Aristobat Puffloon
2 100% Toxic / Flying · Tier 3 2 100% Toxic · Tier 2 2 100% Toxic / Water · Tier 2 2 48.6% Grass / Toxic · Tier 3 2 45% Grass / Toxic · Tier 4 1 33% Toxic · Tier 5 Trainer Chemist 24 runs · 23 players
10-win finish 19.8%20 / 101
Avg. wins 6.1Capped at 10
Play rate 2.2%109 runs
Players 8679 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Chemist 24 runs · 23 players
30.4% 10-win finishes (7 / 23)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Witch 18 runs · 18 players
17.6% 10-win finishes (3 / 17)
The first shop rolled each day contains a Potion.
Monster Ranger 13 runs · 13 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Treasure Hunter 7 runs · 6 players
10-win finish rate unavailable
When you get Trinket gifts, your choices are 1 rarity tier higher.
Scavenger 5 runs · 5 players
10-win finish rate unavailable
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Chemist Witch Monster Ranger Treasure Hunter Scavenger Chemist 24 runs · 23 players
30.4% 10-win finishes (7 / 23)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Witch 18 runs · 18 players
17.6% 10-win finishes (3 / 17)
The first shop rolled each day contains a Potion.
Monster Ranger 13 runs · 13 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Treasure Hunter 7 runs · 6 players
10-win finish rate unavailable
When you get Trinket gifts, your choices are 1 rarity tier higher.
Scavenger 5 runs · 5 players
10-win finish rate unavailable
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Link Cable 5.5% presence
6 runs · 6 players
All of your team's monsters are now considered adjacent to each other.
Poison Orb 5.5% presence
6 runs · 6 players
Your Toxic monsters have +3 Poison.
Gold Trophy 3.7% presence
4 runs · 4 players
On Victory Gain $8.
Tempo Charm 3.7% presence
4 runs · 4 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Mysterious Mask 2.8% presence
3 runs · 3 players
Choose a trainer and gain their ability.
Poison Bell 2.8% presence
3 runs · 3 players
Toxic monsters in your shop have +6 Poison.
Quick Bell 2.8% presence
3 runs · 3 players
Monsters in your shop have +4% Cooldown Speed.
Quick Flag 2.8% presence
3 runs · 3 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Link Cable Poison Orb Gold Trophy Tempo Charm Mysterious Mask Poison Bell Quick Bell Quick Flag Link Cable 5.5% presence
6 runs · 6 players
All of your team's monsters are now considered adjacent to each other.
Poison Orb 5.5% presence
6 runs · 6 players
Your Toxic monsters have +3 Poison.
Gold Trophy 3.7% presence
4 runs · 4 players
On Victory Gain $8.
Tempo Charm 3.7% presence
4 runs · 4 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Mysterious Mask 2.8% presence
3 runs · 3 players
Choose a trainer and gain their ability.
Poison Bell 2.8% presence
3 runs · 3 players
Toxic monsters in your shop have +6 Poison.
Quick Bell 2.8% presence
3 runs · 3 players
Monsters in your shop have +4% Cooldown Speed.
Quick Flag 2.8% presence
3 runs · 3 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Item ideas · not measured effects
Black Sludge Supports represented Toxic allies with Poison: “Give your Toxic monsters +1 Poison.”
Mystic Pearl Supports represented Water allies with Heal: “Give your Water monsters +15 Heal.”
Focus Pill Supports ability-free units such as Aristobat: “Your monsters with no abilities gain +15% Cooldown Speed.”
Growth Potion Supports the lineup's Poison toolkit used by Aristobat, Cobrex, and Fumungus: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Fumungus and Thorntail: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Fumungus and Thorntail: “Give your monsters +5 Damage.”
Average MMR 3,032
Average final round 10.9
Completed runs 101
Players with completed runs 79 C Guardiant + Cicadence Formiqueen
3 100% Bug · Tier 3 2 100% Bug · Tier 3 3 100% Bug · Tier 1 3 46.9% Bug / Flying · Tier 1 2 21% Dragon · Tier 3 1.5 19.8% Dragon · Tier 5 Trainer Bug Catcher 28 runs · 26 players
10-win finish 16.9%10 / 59
Avg. wins 5.7Capped at 10
Play rate 1.7%81 runs
Players 6346 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
All observed units · Presence across this comp
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Bug Catcher 28 runs · 26 players
26.1% 10-win finishes (6 / 23)
The first Bug monster you buy each day costs $10 less.
Scavenger 11 runs · 11 players
10-win finish rate unavailable
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Witch 11 runs · 9 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Twins 7 runs · 7 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Shopkeeper 5 runs · 5 players
10-win finish rate unavailable
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Bug Catcher Scavenger Witch Twins Shopkeeper Bug Catcher 28 runs · 26 players
26.1% 10-win finishes (6 / 23)
The first Bug monster you buy each day costs $10 less.
Scavenger 11 runs · 11 players
10-win finish rate unavailable
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Witch 11 runs · 9 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Twins 7 runs · 7 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Shopkeeper 5 runs · 5 players
10-win finish rate unavailable
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Terrarium 22.2% presence
18 runs · 15 players
Your Bug monsters have +20% Damage.
Bargain Bin 18.5% presence
15 runs · 14 players
The first Common monster you buy each day is free.
Gold Nugget 14.8% presence
12 runs · 11 players
Increase Income by $3.
Gold Trophy 14.8% presence
12 runs · 10 players
On Victory Gain $8.
Tempo Charm 14.8% presence
12 runs · 9 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Boxing Glove 12.3% presence
10 runs · 9 players
On Victory Your team gains +5 Damage permanently.
Quick Flag 12.3% presence
10 runs · 9 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Warhorn 11.1% presence
9 runs · 9 players
On Battle Start Your monsters gain +10 Damage permanently.
Terrarium Bargain Bin Gold Nugget Gold Trophy Tempo Charm Boxing Glove Quick Flag Warhorn Terrarium 22.2% presence
18 runs · 15 players
Your Bug monsters have +20% Damage.
Bargain Bin 18.5% presence
15 runs · 14 players
The first Common monster you buy each day is free.
Gold Nugget 14.8% presence
12 runs · 11 players
Increase Income by $3.
Gold Trophy 14.8% presence
12 runs · 10 players
On Victory Gain $8.
Tempo Charm 14.8% presence
12 runs · 9 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Boxing Glove 12.3% presence
10 runs · 9 players
On Victory Your team gains +5 Damage permanently.
Quick Flag 12.3% presence
10 runs · 9 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Warhorn 11.1% presence
9 runs · 9 players
On Battle Start Your monsters gain +10 Damage permanently.
Item ideas · not measured effects
Focus Pill Supports ability-free units such as Velocect: “Your monsters with no abilities gain +15% Cooldown Speed.”
Cake Supports the lineup's Damage toolkit used by Cicadence, Dracana, and Formiqueen: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Cicadence, Dracana, and Formiqueen: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Cicadence, Dracana, and Formiqueen: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,457
Average final round 11.2
Completed runs 59
Players with completed runs 46 Late phase: round wins were 13.0 percentage points below the phase average across 34 rounds. This does not show a cause.
Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Witch 10 runs · 10 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 6 runs · 6 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Monster Ranger 6 runs · 5 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Bug Catcher 4 runs · 4 players
10-win finish rate unavailable
The first Bug monster you buy each day costs $10 less.
Gentleman 4 runs · 4 players
10-win finish rate unavailable
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Witch Egg Breeder Monster Ranger Bug Catcher Gentleman Witch 10 runs · 10 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 6 runs · 6 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Monster Ranger 6 runs · 5 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Bug Catcher 4 runs · 4 players
10-win finish rate unavailable
The first Bug monster you buy each day costs $10 less.
Gentleman 4 runs · 4 players
10-win finish rate unavailable
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Gold Nugget 22.0% presence
11 runs · 10 players
Increase Income by $3.
Speed Crest 22.0% presence
11 runs · 9 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Echo Charm 22.0% presence
11 runs · 6 players
Your monsters' On Bought abilities activate an additional time.
Haste Crown 20.0% presence
10 runs · 9 players
Your top middle monster has +20% Cooldown Speed.
Terrarium 18.0% presence
9 runs · 8 players
Your Bug monsters have +20% Damage.
Gold Trophy 16.0% presence
8 runs · 8 players
On Victory Gain $8.
Mysterious Mask 16.0% presence
8 runs · 8 players
Choose a trainer and gain their ability.
Haste Orb 16.0% presence
8 runs · 6 players
Your monsters have +10% Cooldown Speed.
Gold Nugget Speed Crest Echo Charm Haste Crown Terrarium Gold Trophy Mysterious Mask Haste Orb Gold Nugget 22.0% presence
11 runs · 10 players
Increase Income by $3.
Speed Crest 22.0% presence
11 runs · 9 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Echo Charm 22.0% presence
11 runs · 6 players
Your monsters' On Bought abilities activate an additional time.
Haste Crown 20.0% presence
10 runs · 9 players
Your top middle monster has +20% Cooldown Speed.
Terrarium 18.0% presence
9 runs · 8 players
Your Bug monsters have +20% Damage.
Gold Trophy 16.0% presence
8 runs · 8 players
On Victory Gain $8.
Mysterious Mask 16.0% presence
8 runs · 8 players
Choose a trainer and gain their ability.
Haste Orb 16.0% presence
8 runs · 6 players
Your monsters have +10% Cooldown Speed.
Item ideas · not measured effects
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Ginsage: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Cake Supports the lineup's Damage toolkit used by Bonshell, Dracana, and Gemwing: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Bonshell, Dracana, and Gemwing: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Bonshell, Dracana, and Gemwing: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,510
Average final round 12.0
Completed runs 28
Players with completed runs 24 E Nekoffin + Petrirex Shikitsune
2 100% Curio / Ghost · Tier 2 2 100% Rock / Ghost · Tier 3 2 100% Ghost · Tier 3 2 28.2% Ghost · Tier 4 2 22.4% Curio · Tier 3 3 21.2% Ghost · Tier 1 Trainer Witch 11 runs · 11 players
10-win finish 12.7%9 / 71
Avg. wins 4.1Capped at 10
Play rate 1.7%85 runs
Players 6958 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Witch 11 runs · 11 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Monster Ranger 9 runs · 9 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Twins 8 runs · 8 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Lucky Girl 7 runs · 7 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Rich Lady 5 runs · 5 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Witch Monster Ranger Twins Lucky Girl Rich Lady Witch 11 runs · 11 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Monster Ranger 9 runs · 9 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Twins 8 runs · 8 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Lucky Girl 7 runs · 7 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Rich Lady 5 runs · 5 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Quick Bell 15.3% presence
13 runs · 12 players
Monsters in your shop have +4% Cooldown Speed.
Gold Nugget 14.1% presence
12 runs · 12 players
Increase Income by $3.
Power Pouch 14.1% presence
12 runs · 12 players
When you buy an item, give your monsters +2 Damage.
Tempo Charm 14.1% presence
12 runs · 12 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Boxing Glove 12.9% presence
11 runs · 11 players
On Victory Your team gains +5 Damage permanently.
Gold Bracelet 12.9% presence
11 runs · 11 players
At the start of each day, give a random monster +8 Sell Value.
Sapphire Ring 12.9% presence
11 runs · 11 players
Monsters in your shop have +10% Heal.
Wood Sword 12.9% presence
11 runs · 11 players
Your monsters have +5 Damage.
Quick Bell Gold Nugget Power Pouch Tempo Charm Boxing Glove Gold Bracelet Sapphire Ring Wood Sword Quick Bell 15.3% presence
13 runs · 12 players
Monsters in your shop have +4% Cooldown Speed.
Gold Nugget 14.1% presence
12 runs · 12 players
Increase Income by $3.
Power Pouch 14.1% presence
12 runs · 12 players
When you buy an item, give your monsters +2 Damage.
Tempo Charm 14.1% presence
12 runs · 12 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Boxing Glove 12.9% presence
11 runs · 11 players
On Victory Your team gains +5 Damage permanently.
Gold Bracelet 12.9% presence
11 runs · 11 players
At the start of each day, give a random monster +8 Sell Value.
Sapphire Ring 12.9% presence
11 runs · 11 players
Monsters in your shop have +10% Heal.
Wood Sword 12.9% presence
11 runs · 11 players
Your monsters have +5 Damage.
Item ideas · not measured effects
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Cake Supports the lineup's Damage toolkit used by Danuki, Dollhime, and Nekoffin: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Danuki, Dollhime, and Nekoffin: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Danuki, Dollhime, and Nekoffin: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,341
Average final round 9.9
Completed runs 71
Players with completed runs 58 E Ratacomb + Petrirex Shikitsune
2 100% Rock / Ghost · Tier 3 3 100% Ghost · Tier 1 2 100% Ghost · Tier 3 2 42.4% Flying / Ghost · Tier 4 2 33.3% Fire / Water · Tier 4 2 25.8% Water · Tier 3 Trainer Witch 11 runs · 11 players
10-win finish 3.4%2 / 59
Avg. wins 5.3Capped at 10
Play rate 1.4%66 runs
Players 6255 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Witch 11 runs · 11 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Lucky Girl 8 runs · 8 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Youngster 6 runs · 6 players
10-win finish rate unavailable
Gain 3 free rerolls every day.
Burglar 5 runs · 5 players
10-win finish rate unavailable
Trinket gifts only offer 2 choices, but you can take both of them.
Egg Breeder 5 runs · 5 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Witch Lucky Girl Youngster Burglar Egg Breeder Witch 11 runs · 11 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Lucky Girl 8 runs · 8 players
10-win finish rate unavailable
SHINY monsters are more likely to appear.
Youngster 6 runs · 6 players
10-win finish rate unavailable
Gain 3 free rerolls every day.
Burglar 5 runs · 5 players
10-win finish rate unavailable
Trinket gifts only offer 2 choices, but you can take both of them.
Egg Breeder 5 runs · 5 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Gold Nugget 7.6% presence
5 runs · 5 players
Increase Income by $3.
Haste Orb 6.1% presence
4 runs · 4 players
Your monsters have +10% Cooldown Speed.
Membership Card 6.1% presence
4 runs · 4 players
You can use 1 additional Item each day.
Fancy Sword 4.5% presence
3 runs · 3 players
Your monsters have +3% Damage for each Trinket you have.
Power Pouch 4.5% presence
3 runs · 3 players
When you buy an item, give your monsters +2 Damage.
Razor Beak 4.5% presence
3 runs · 3 players
Your Flying monsters have +1 Multicast.
Warhorn 4.5% presence
3 runs · 3 players
On Battle Start Your monsters gain +10 Damage permanently.
Bargain Bin 3.0% presence
2 runs · 2 players
The first Common monster you buy each day is free.
Gold Nugget Haste Orb Membership Card Fancy Sword Power Pouch Razor Beak Warhorn Bargain Bin Gold Nugget 7.6% presence
5 runs · 5 players
Increase Income by $3.
Haste Orb 6.1% presence
4 runs · 4 players
Your monsters have +10% Cooldown Speed.
Membership Card 6.1% presence
4 runs · 4 players
You can use 1 additional Item each day.
Fancy Sword 4.5% presence
3 runs · 3 players
Your monsters have +3% Damage for each Trinket you have.
Power Pouch 4.5% presence
3 runs · 3 players
When you buy an item, give your monsters +2 Damage.
Razor Beak 4.5% presence
3 runs · 3 players
Your Flying monsters have +1 Multicast.
Warhorn 4.5% presence
3 runs · 3 players
On Battle Start Your monsters gain +10 Damage permanently.
Bargain Bin 3.0% presence
2 runs · 2 players
The first Common monster you buy each day is free.
Item ideas · not measured effects
Mystic Pearl Supports represented Water allies with Heal: “Give your Water monsters +15 Heal.”
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Lumijel: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Cake Supports the lineup's Damage toolkit used by Cawnushi, Lumijel, and Petrirex: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Cawnushi, Lumijel, and Petrirex: “Give your monsters +5 Damage.”
Average MMR 3,306
Average final round 11.1
Completed runs 59
Players with completed runs 55 Before copying the final team Compare phases, not only the last board. Repeated appearances are observations, not proof that a unit caused the result. Preserve the sample window and player count when you compare teams.
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