Sirenade

Super RareWater
Sirenade spriteLevel Lv 1

4sCooldown

Heal
100
On Cast

Remove 20% of debuffs on your team.

Sirenade spriteLevel Lv 2

4sCooldown

Heal
200
On Cast

Remove 35% of debuffs on your team.

Sirenade spriteLevel Lv 3

4sCooldown

Heal
300
On Cast

Remove 50% of debuffs on your team.

Sirenade spriteLevel Lv 4

4sCooldown

Heal
1200
On Cast

Remove 80% of debuffs on your team.

Sirenade shiny spriteLevel Lv 1

3sCooldown

Heal
100
On Cast

Remove 20% of debuffs on your team.

Sirenade shiny spriteLevel Lv 2

3sCooldown

Heal
200
On Cast

Remove 35% of debuffs on your team.

Sirenade shiny spriteLevel Lv 3

3sCooldown

Heal
300
On Cast

Remove 50% of debuffs on your team.

Sirenade shiny spriteLevel Lv 4

3sCooldown

Heal
1200
On Cast

Remove 80% of debuffs on your team.

Level
Cost $40

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
B
Win rate on board
44.0%
Decided rounds
750
Board presence
3.2%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Sirenade won 44.0% of 750 decided rounds.

Sirenade was on 3.2% of the observed boards in that window.

It appears most in rounds 9-12 (341 decided rounds) and wins 35.8% there.

It ranks 2 of 13 40-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-820.0%105
9-1235.8%341
13+61.5%304

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+62.5%309

Sirenade is not in the 100 most observed Batomon pairs in this window.

Comps with Sirenade

  • Plunderbird + Shelldra · tier C · 80 runs · 26.2% 10-win finish · core unitPlunderbirdShelldraSirenadeTorrantlerAsterDirgefinOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHeal
Level 14s100
Level 24s200
Level 34s300
Level 44s1200

On Cast

  • Level 1: Remove 20% of debuffs on your team.
  • Level 2: Remove 35% of debuffs on your team.
  • Level 3: Remove 50% of debuffs on your team.
  • Level 4: Remove 80% of debuffs on your team.

Shiny levels and ability

LevelCooldownHeal
Level 13s100
Level 23s200
Level 33s300
Level 43s1200

On Cast

  • Level 1: Remove 20% of debuffs on your team.
  • Level 2: Remove 35% of debuffs on your team.
  • Level 3: Remove 50% of debuffs on your team.
  • Level 4: Remove 80% of debuffs on your team.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.