Aster

RareWater
Aster spriteLevel Lv 1

3sCooldown

On Battle Start

Adjacent Water allies gain +30 Heal permanently.

Aster spriteLevel Lv 2

3sCooldown

On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Aster spriteLevel Lv 3

3sCooldown

On Battle Start

Adjacent Water allies gain +90 Heal permanently.

Aster spriteLevel Lv 4

3sCooldown

Heal
160
On Battle Start

Adjacent Water allies gain +270 Heal permanently.

Aster shiny spriteLevel Lv 1

3sCooldown

On Battle Start

This and adjacent Water allies gain +30 Heal permanently.

Aster shiny spriteLevel Lv 2

3sCooldown

On Battle Start

This and adjacent Water allies gain +60 Heal permanently.

Aster shiny spriteLevel Lv 3

3sCooldown

On Battle Start

This and adjacent Water allies gain +90 Heal permanently.

Aster shiny spriteLevel Lv 4

3sCooldown

Heal
160
On Battle Start

This and adjacent Water allies gain +270 Heal permanently.

Level
Cost $40

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
D
Win rate on board
33.7%
Decided rounds
638
Board presence
2.7%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Aster won 33.7% of 638 decided rounds.

Aster was on 2.7% of the observed boards in that window.

It appears most in rounds 9-12 (291 decided rounds) and wins 27.1% there.

It ranks 12 of 13 40-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-826.8%205
9-1227.1%291
13+57.7%137

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+51.4%259

Aster is not in the 100 most observed Batomon pairs in this window.

Comps with Aster

  • Plunderbird + Shelldra · tier C · 80 runs · 26.2% 10-win finishPlunderbirdShelldraSirenadeTorrantlerAsterDirgefinOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHeal
Level 13s40
Level 23s40
Level 33s40
Level 43s160

On Battle Start

  • Level 1: Adjacent Water allies gain +30 Heal permanently.
  • Level 2: Adjacent Water allies gain +60 Heal permanently.
  • Level 3: Adjacent Water allies gain +90 Heal permanently.
  • Level 4: Adjacent Water allies gain +270 Heal permanently.

Shiny levels and ability

LevelCooldownHeal
Level 13s40
Level 23s40
Level 33s40
Level 43s160

On Battle Start

  • Level 1: This and adjacent Water allies gain +30 Heal permanently.
  • Level 2: This and adjacent Water allies gain +60 Heal permanently.
  • Level 3: This and adjacent Water allies gain +90 Heal permanently.
  • Level 4: This and adjacent Water allies gain +270 Heal permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.