Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
C
Win rate on board
36.6%
Decided rounds
454
Board presence
1.8%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Emperooze won 36.6% of 454 decided rounds.

Emperooze was on 1.8% of the observed boards in that window.

It appears most in rounds 9-12 (176 decided rounds) and wins 28.4% there.

It ranks 19 of 19 10-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-830.5%141
9-1228.4%176
13+53.4%103

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+50.8%197

Emperooze is not in the 100 most observed Batomon pairs in this window.

Comps with Emperooze

No Comp in the 30-day Comps sample uses Emperooze.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageHeal
Level 13s3045
Level 23s3045
Level 33s3045
Level 43s6090

On Battle Start

  • Level 1: +50 Damage and +50 Heal permanently.
  • Level 2: +50 Damage and +50 Heal permanently.
  • Level 3: +50 Damage and +50 Heal permanently.
  • Level 4: +100 Damage and +100 Heal permanently.

Shiny levels and ability

LevelCooldownDamageHeal
Level 13s3654
Level 23s3654
Level 33s3654
Level 43s72108

On Battle Start

  • Level 1: +60 Damage and +60 Heal permanently.
  • Level 2: +60 Damage and +60 Heal permanently.
  • Level 3: +60 Damage and +60 Heal permanently.
  • Level 4: +120 Damage and +120 Heal permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.