Emperooze
+50 Damage and +50 Heal permanently.
+100 Damage and +100 Heal permanently.
+60 Damage and +60 Heal permanently.
+120 Damage and +120 Heal permanently.
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 36.6%
- Decided rounds
- 454
- Board presence
- 1.8%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Emperooze won 36.6% of 454 decided rounds.
Emperooze was on 1.8% of the observed boards in that window.
It appears most in rounds 9-12 (176 decided rounds) and wins 28.4% there.
It ranks 19 of 19 10-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 30.5% | 141 |
| 9-12 | 28.4% | 176 |
| 13+ | 53.4% | 103 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 50.8% | 197 |
Emperooze is not in the 100 most observed Batomon pairs in this window.
Comps with Emperooze
No Comp in the 30-day Comps sample uses Emperooze.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Heal |
|---|---|---|---|
| Level 1 | 3s | 30 | 45 |
| Level 2 | 3s | 30 | 45 |
| Level 3 | 3s | 30 | 45 |
| Level 4 | 3s | 60 | 90 |
On Battle Start
- Level 1: +50 Damage and +50 Heal permanently.
- Level 2: +50 Damage and +50 Heal permanently.
- Level 3: +50 Damage and +50 Heal permanently.
- Level 4: +100 Damage and +100 Heal permanently.
Shiny levels and ability
| Level | Cooldown | Damage | Heal |
|---|---|---|---|
| Level 1 | 3s | 36 | 54 |
| Level 2 | 3s | 36 | 54 |
| Level 3 | 3s | 36 | 54 |
| Level 4 | 3s | 72 | 108 |
On Battle Start
- Level 1: +60 Damage and +60 Heal permanently.
- Level 2: +60 Damage and +60 Heal permanently.
- Level 3: +60 Damage and +60 Heal permanently.
- Level 4: +120 Damage and +120 Heal permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Emperooze and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Heal
- Aster (Batomon)
- Dewlotl (Batomon)
- Lumijel (Batomon)
- Mystic Pearl (Item)
- Orcana (Batomon)
- Sapphire Amulet (Trinket)
- Sapphire Ring (Trinket)
- Sea Crest (Trinket)


