Dribblet
Level Lv 13sCooldown
- Heal
- 20
Evolves at level 3.
Level Lv 23sCooldown
- Heal
- 40
Evolves at level 3.
Level Lv 13sCooldown
- Heal
- 24
Evolves at level 3.
Level Lv 23sCooldown
- Heal
- 48
Evolves at level 3.
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 44.9%
- Decided rounds
- 214
- Board presence
- 0.8%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Dribblet won 44.9% of 214 decided rounds.
Dribblet was on 0.8% of the observed boards in that window.
It appears most in rounds 1-4 (180 decided rounds) and wins 51.1% there.
It ranks 11 of 19 10-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 51.1% | 180 |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 48.4% | 186 |
Dribblet is not in the 100 most observed Batomon pairs in this window.
Comps with Dribblet
No Comp in the 30-day Comps sample uses Dribblet.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 3s | 20 |
| Level 2 | 3s | 40 |
| Level 3 | 3s | 60 |
| Level 4 | 3s | 60 |
Evolves at level 3.
Shiny levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 3s | 24 |
| Level 2 | 3s | 48 |
| Level 3 | 3s | 72 |
| Level 4 | 3s | 72 |
Evolves at level 3.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
