Trinkets reference
Find the effects and rules for trinkets.
93 entries · Balance 26
93 entries
- CommonUniqueRandom gifts
The first Common monster you buy each day is free.
- CommonRandom gifts
On Victory Your team gains +5 Damage permanently.
- CommonRandom gifts
At the start of each day, give a random monster +8 Sell Value.
- CommonRandom gifts
Increase Income by $3.
- CommonRandom gifts
On Victory Gain $8.
- CommonRandom gifts
Does nothing.
- CommonRandom gifts
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
- CommonRandom gifts
Gain an additional copy of the next non-unique Trinket from a gift.
- CommonRandom gifts
When you buy an item, give your monsters +2 Damage.
- CommonRandom gifts
Monsters in your shop have +4% Cooldown Speed.
- CommonRandom gifts
Your monsters in the leftmost column have +4% Cooldown Speed.
- CommonRandom gifts
Your monsters have +4 Damage for each unique type on your team.
- CommonRandom gifts
Monsters in your shop have +10% Heal.
- CommonRandom gifts
The next monster you buy has +12% Cooldown Speed.
- CommonRandom gifts
On Battle Start A random monster gains +4% Cooldown Speed permanently.
- CommonRandom gifts
Monsters in your shop have +10% Shield.
- CommonRandom gifts
+100 HP
- CommonRandom gifts
Your next Trinket gift choices are 1 rarity tier higher.
- CommonRandom gifts
Your monsters have +5 Damage.
- UncommonUniqueRandom gifts
Bug monsters in the shop cost 3 less.
- UncommonRandom gifts
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.
- UncommonUniqueRandom gifts
Your monsters' On Bought abilities activate an additional time.
- UncommonRandom gifts
Fire monsters in your shop have +5 Burn.
- UncommonRandom gifts
Your Fire monsters have +3 Burn.
- UncommonRandom gifts
You can take all of the choices from your next Trinket gift.
- UncommonRandom gifts
Increase shop rank by 1.
- UncommonRandom gifts
You can use 1 additional Item each day.
- UncommonUniqueRandom gifts
Gain +$1 for each $10 you have at the end of each day.
- UncommonRandom gifts
Toxic monsters in your shop have +6 Poison.
- UncommonRandom gifts
Your Toxic monsters have +3 Poison.
- UncommonRandom gifts
Give the first monster you buy each day +20 Damage.
- UncommonRandom gifts
Your top middle monster has +20 Damage.
- UncommonRandom gifts
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.
- UncommonRandom gifts
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.
- UncommonRandom gifts
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.
- UncommonRandom gifts
Your Flying monsters have +25% stats (except Cooldown and Multicast).
- RareRandom gifts
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.
- RareUniqueRandom gifts
Gain 10 free rerolls.
- RareRandom gifts
The next 5 shops will contain only Rare monsters.
- RareRandom gifts
The next time you lose a battle, gain $40.
- RareUniqueRandom gifts
Increase Income by $15. The shop no longer stocks Item.
- RareRandom gifts
Increase Income by $10.
- RareRandom gifts
Your monsters have +12 Damage.
- RareRandom gifts
Your monsters that don't share a type with any ally have +25% Cooldown Speed.
- RareUniqueRandom gifts
All of your team's monsters are now considered adjacent to each other.
- RareRandom gifts
Gain 2 additional copies of the next non-unique Trinket from a gift.
- RareRandom gifts
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.
- RareRandom gifts
On Battle Start Your monsters with no abilities gain +20 Damage permanently.
- RareRandom gifts
Monsters in your shop have +25 Damage.
- RareUniqueRandom gifts
The first shop each day stocks only the rarest monsters and items your shop rank allows.
- RareRandom gifts
You receive 25% more Heal.
- RareRandom gifts
Your monsters have +2 Damage for each Common Trinket you have.
- RareRandom gifts
When a monster levels up from a merge, it gains +12% Cooldown Speed.
- RareRandom gifts
Your monsters in the rightmost column have +15% Cooldown Speed.
- RareRandom gifts
Your Bug monsters have +20% Damage.
- RareRandom gifts
You receive 25% more Shield.
- RareRandom gifts
On Battle Start Your monsters gain +10 Damage permanently.
- Super RareRandom gifts
Monsters in your shop have +25% Cooldown Speed.
- Super RareUniqueRandom gifts
When you buy a 0 cost item, use it an additional time.
- Super RareUniqueRandom gifts
Your Grass monsters only need 2 copies to level up.
- Super RareRandom gifts
Your top middle monster has +20% Cooldown Speed.
- Super RareRandom gifts
Your monsters have +10% Cooldown Speed.
- Super RareRandom gifts
On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
- Super RareUniqueRandom gifts
+25% HP
- Super RareRandom gifts
Choose a trainer and gain their ability.
- Super RareRandom gifts
The next 5 shops will contain only Super Rare monsters.
- Super RareRandom gifts
Your Flying monsters have +1 Multicast.
- Super RareUniqueRandom gifts
Your monsters' On Battle Start abilities activate an additional time.
- Super RareUniqueRandom gifts
Monsters in your shop gain Flying typing.
- Super RareRandom gifts
When you buy a monster, level it up and destroy this.
- Super RareUniqueRandom gifts
Your shop no longer stocks anything Common or Uncommon.
- LegendaryRandom gifts
+5000 HP
- LegendaryUniqueRandom gifts
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
- LegendaryUniqueRandom gifts
+30% HP
- LegendaryRandom gifts
Your monsters have +3% Damage for each Trinket you have.
- LegendaryRandom gifts
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
- LegendaryRandom gifts
The next 5 shops will contain only Legendary monsters.
- LegendaryRandom gifts
Increase Income by $30.
- LegendaryRandom gifts
When your monsters cast, they gain +10 Damage for this battle.
- LegendaryRandom gifts
Monsters in your shop have +300 Damage.
- LegendaryUniqueRandom gifts
On Battle Lost Gain a random non-unique Legendary Trinket.
- LegendaryRandom gifts
Your monsters have +20% Damage.
- LegendaryRandom gifts
Legendary monsters are much more likely to appear in your shop.
- LegendaryUniqueRandom gifts
Your top middle monster has +1 Multicast.
- LegendaryRandom gifts
When your monsters gain stats, they gain +80% more (except Multicast and % bonuses).
- MythicalUniqueRandom gifts
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
- MythicalRandom gifts
Your monsters have +350 Damage.
- MythicalRandom gifts
On Victory Gain $100.
- MythicalRandom gifts
Your top middle monster has +80% stats (except Cooldown and Multicast).
- MythicalRandom gifts
When a monster reaches level 3, level it up again and destroy this.
- MythicalRandom gifts
A Mythical monster will appear in your next shop.
- MythicalUniqueRandom gifts
All monsters in your shop are SHINY.
- MythicalUniqueRandom gifts
Gain an additional copy of each non-unique Trinket from a gift.
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Trinkets in ranked play
Ranked · 30 days to 23 Oct 2026 · Balance 26 · observed 23 Oct 2026. Tiers use the Meta rules. Select a column heading to sort.





























































































