Eligible ranked runs 4,877 over 30 days
Catalog 148 Batomon Steam build 26078162 · Public ranked sample · Comps observed 2026-10-23 02:39 UTC .
Read the numbers Finish rate, players, sample bias, and the limits of a tier. Make a deliberate plan Check triggers, levels, unknown fields, and shared builds. S+ Miasmaw + Drumire Cinnabark
3 100% Rock / Toxic · Tier 2 2 100% Toxic · Tier 4 1.5 100% Toxic · Tier 5 2 33.6% Rock · Tier 4 2 32.2% Dragon · Tier 5 2 29.6% Toxic / Curio · Tier 3 Trainer Chemist 39 runs · 36 players
10-win finish 36.6%37 / 101
Avg. wins 8.2Capped at 10
Play rate 3.1%152 runs
Players 12682 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Chemist 39 runs · 36 players
42.9% 10-win finishes (9 / 21)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 20 runs · 18 players
40.0% 10-win finishes (6 / 15)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 19 runs · 19 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 10 runs · 10 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Rich Lady 8 runs · 8 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Chemist Monster Ranger Witch Egg Breeder Rich Lady Chemist 39 runs · 36 players
42.9% 10-win finishes (9 / 21)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 20 runs · 18 players
40.0% 10-win finishes (6 / 15)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 19 runs · 19 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 10 runs · 10 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Rich Lady 8 runs · 8 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Gold Trophy 19.1% presence
29 runs · 25 players
On Victory Gain $8.
Bargain Bin 15.1% presence
23 runs · 21 players
The first Common monster you buy each day is free.
Gold Nugget 14.5% presence
22 runs · 19 players
Increase Income by $3.
Tempo Charm 13.8% presence
21 runs · 18 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Poison Orb 12.5% presence
19 runs · 18 players
Your Toxic monsters have +3 Poison.
Winged Crown 12.5% presence
19 runs · 18 players
Your top middle monster has +1 Multicast.
Quick Flag 11.8% presence
18 runs · 17 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Haste Crown 11.2% presence
17 runs · 17 players
Your top middle monster has +20% Cooldown Speed.
Gold Trophy Bargain Bin Gold Nugget Tempo Charm Poison Orb Winged Crown Quick Flag Haste Crown Gold Trophy 19.1% presence
29 runs · 25 players
On Victory Gain $8.
Bargain Bin 15.1% presence
23 runs · 21 players
The first Common monster you buy each day is free.
Gold Nugget 14.5% presence
22 runs · 19 players
Increase Income by $3.
Tempo Charm 13.8% presence
21 runs · 18 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Poison Orb 12.5% presence
19 runs · 18 players
Your Toxic monsters have +3 Poison.
Winged Crown 12.5% presence
19 runs · 18 players
Your top middle monster has +1 Multicast.
Quick Flag 11.8% presence
18 runs · 17 players
Your monsters in the leftmost column have +4% Cooldown Speed.
Haste Crown 11.2% presence
17 runs · 17 players
Your top middle monster has +20% Cooldown Speed.
Item ideas · not measured effects
Black Sludge Supports represented Toxic allies with Poison: “Give your Toxic monsters +1 Poison.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Miasmaw: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Growth Potion Supports the lineup's Poison toolkit used by Cinnabark, Drumire, and Miasmaw: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Onsetra: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Onsetra: “Give your monsters +5 Damage.”
Average MMR 3,234
Average final round 13.2
Completed runs 101
Players with completed runs 82 S Cobrex + Fumungus Puffloon
2 100% Toxic · Tier 5 2 100% Grass / Toxic · Tier 4 3 100% Toxic / Water · Tier 2 2 55.1% Toxic / Flying · Tier 3 2 48.5% Toxic · Tier 2 2 36.2% Bug / Toxic · Tier 1 Trainer Chemist 69 runs · 62 players
10-win finish 28.7%43 / 150
Avg. wins 8.1Capped at 10
Play rate 4.0%196 runs
Players 149114 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Chemist 69 runs · 62 players
28.3% 10-win finishes (15 / 53)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 28 runs · 28 players
50.0% 10-win finishes (11 / 22)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 23 runs · 22 players
28.6% 10-win finishes (6 / 21)
The first shop rolled each day contains a Potion.
Treasure Hunter 12 runs · 11 players
10-win finish rate unavailable
When you get Trinket gifts, your choices are 1 rarity tier higher.
Rich Lady 10 runs · 9 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Chemist Monster Ranger Witch Treasure Hunter Rich Lady Chemist 69 runs · 62 players
28.3% 10-win finishes (15 / 53)
Your Toxic monsters have +3 Poison. When any monster levels up, increase this effect by +1 Poison.
Monster Ranger 28 runs · 28 players
50.0% 10-win finishes (11 / 22)
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Witch 23 runs · 22 players
28.6% 10-win finishes (6 / 21)
The first shop rolled each day contains a Potion.
Treasure Hunter 12 runs · 11 players
10-win finish rate unavailable
When you get Trinket gifts, your choices are 1 rarity tier higher.
Rich Lady 10 runs · 9 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Link Cable 10.7% presence
21 runs · 19 players
All of your team's monsters are now considered adjacent to each other.
Poison Orb 9.2% presence
18 runs · 18 players
Your Toxic monsters have +3 Poison.
Poison Bell 8.7% presence
17 runs · 17 players
Toxic monsters in your shop have +6 Poison.
Market License 8.2% presence
16 runs · 14 players
Increase shop rank by 1.
Membership Card 7.7% presence
15 runs · 14 players
You can use 1 additional Item each day.
Momentum Flag 7.1% presence
14 runs · 12 players
On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
Giant Club 7.1% presence
14 runs · 11 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Gold Trophy 6.6% presence
13 runs · 13 players
On Victory Gain $8.
Link Cable Poison Orb Poison Bell Market License Membership Card Momentum Flag Giant Club Gold Trophy Link Cable 10.7% presence
21 runs · 19 players
All of your team's monsters are now considered adjacent to each other.
Poison Orb 9.2% presence
18 runs · 18 players
Your Toxic monsters have +3 Poison.
Poison Bell 8.7% presence
17 runs · 17 players
Toxic monsters in your shop have +6 Poison.
Market License 8.2% presence
16 runs · 14 players
Increase shop rank by 1.
Membership Card 7.7% presence
15 runs · 14 players
You can use 1 additional Item each day.
Momentum Flag 7.1% presence
14 runs · 12 players
On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
Giant Club 7.1% presence
14 runs · 11 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Gold Trophy 6.6% presence
13 runs · 13 players
On Victory Gain $8.
Item ideas · not measured effects
Black Sludge Supports represented Toxic allies with Poison: “Give your Toxic monsters +1 Poison.”
Mystic Pearl Supports represented Water allies with Heal: “Give your Water monsters +15 Heal.”
Focus Pill Supports ability-free units such as Aristobat: “Your monsters with no abilities gain +15% Cooldown Speed.”
Growth Potion Supports the lineup's Poison toolkit used by Aristobat, Cobrex, and Fumungus: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Fumungus and Spinarai: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Fumungus and Spinarai: “Give your monsters +5 Damage.”
Average MMR 3,376
Average final round 13.0
Completed runs 150
Players with completed runs 114 Final phase: round wins were 13.7 percentage points below the phase average across 54 rounds. This does not show a cause.
Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
All observed units · Presence across this comp
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Redhead 21 runs · 20 players
25.0% 10-win finishes (4 / 16)
On Victory Give your Fire monsters +3 Burn permanently.
Chef 13 runs · 13 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Twins 10 runs · 10 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Witch 10 runs · 10 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Monster Ranger 6 runs · 6 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Redhead Chef Twins Witch Monster Ranger Redhead 21 runs · 20 players
25.0% 10-win finishes (4 / 16)
On Victory Give your Fire monsters +3 Burn permanently.
Chef 13 runs · 13 players
10-win finish rate unavailable
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Twins 10 runs · 10 players
10-win finish rate unavailable
When monsters merge into level 3, gain an exact copy with a sell value of 0.
Witch 10 runs · 10 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Monster Ranger 6 runs · 6 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Repeater Charm 13.3% presence
11 runs · 11 players
Your monsters' On Battle Start abilities activate an additional time.
Bargain Bin 12.0% presence
10 runs · 10 players
The first Common monster you buy each day is free.
Metronome 12.0% presence
10 runs · 9 players
When your monsters cast, they gain +10 Damage for this battle.
Gold Trophy 10.8% presence
9 runs · 9 players
On Victory Gain $8.
Tempo Charm 10.8% presence
9 runs · 9 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Dryad's Charm 9.6% presence
8 runs · 8 players
+30% HP
Haste Orb 9.6% presence
8 runs · 8 players
Your monsters have +10% Cooldown Speed.
Mysterious Charm 9.6% presence
8 runs · 8 players
+25% HP
Repeater Charm Bargain Bin Metronome Gold Trophy Tempo Charm Dryad's Charm Haste Orb Mysterious Charm Repeater Charm 13.3% presence
11 runs · 11 players
Your monsters' On Battle Start abilities activate an additional time.
Bargain Bin 12.0% presence
10 runs · 10 players
The first Common monster you buy each day is free.
Metronome 12.0% presence
10 runs · 9 players
When your monsters cast, they gain +10 Damage for this battle.
Gold Trophy 10.8% presence
9 runs · 9 players
On Victory Gain $8.
Tempo Charm 10.8% presence
9 runs · 9 players
On Battle Start A random monster gains +4% Cooldown Speed permanently.
Haste Orb 9.6% presence
8 runs · 8 players
Your monsters have +10% Cooldown Speed.
Item ideas · not measured effects
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Coffee Supports On Battle Start abilities used by Coalem and Scorchimp: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Focus Pill Supports ability-free units such as Blazewing: “Your monsters with no abilities gain +15% Cooldown Speed.”
Growth Potion Supports the lineup's Burn toolkit used by Blazewing, Blixie, and Coalem: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Cake Supports the lineup's Damage toolkit used by Draconarch and Scorchimp: “Give 2 random monsters +5 Damage.”
Average MMR 3,175
Average final round 12.9
Completed runs 61
Players with completed runs 54 Final phase: round wins were 16.0 percentage points below the phase average across 45 rounds. This does not show a cause.
A Stalagrove + Aegistruct Coalem
2 100% Rock · Tier 4 2 100% Fire / Rock · Tier 4 2 100% Grass / Rock · Tier 3 2 54.9% Dragon · Tier 5 1 31.9% Rock · Tier 5 2 25.3% Grass / Rock · Tier 2 Trainer Witch 16 runs · 16 players
10-win finish 31.0%22 / 71
Avg. wins 7.3Capped at 10
Play rate 1.9%91 runs
Players 7658 with completed runs Compare phases, trainers and trinkets + Team Trainers Trinkets Items Stats
Observed phases EarlyR1–4 MidR5–8 LateR9–12 FinalR13+ All units6
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Witch 16 runs · 16 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 12 runs · 12 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Monster Ranger 11 runs · 10 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Shopkeeper 7 runs · 7 players
10-win finish rate unavailable
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Rich Lady 6 runs · 6 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Witch Egg Breeder Monster Ranger Shopkeeper Rich Lady Witch 16 runs · 16 players
10-win finish rate unavailable
The first shop rolled each day contains a Potion.
Egg Breeder 12 runs · 12 players
10-win finish rate unavailable
Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.
Monster Ranger 11 runs · 10 players
10-win finish rate unavailable
Start with an Uncommon monster. Get another copy of that monster every 2 days.
Shopkeeper 7 runs · 7 players
10-win finish rate unavailable
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Rich Lady 6 runs · 6 players
10-win finish rate unavailable
Gain shop rank +2 and $10.
Repeater Charm 14.3% presence
13 runs · 13 players
Your monsters' On Battle Start abilities activate an additional time.
Winged Crown 13.2% presence
12 runs · 10 players
Your top middle monster has +1 Multicast.
Giant Club 9.9% presence
9 runs · 8 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Haste Crown 8.8% presence
8 runs · 8 players
Your top middle monster has +20% Cooldown Speed.
Topaz Amulet 8.8% presence
8 runs · 8 players
You receive 25% more Shield.
Speed Crest 8.8% presence
8 runs · 7 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Haste Orb 7.7% presence
7 runs · 7 players
Your monsters have +10% Cooldown Speed.
Link Cable 7.7% presence
7 runs · 7 players
All of your team's monsters are now considered adjacent to each other.
Repeater Charm Winged Crown Giant Club Haste Crown Topaz Amulet Speed Crest Haste Orb Link Cable Repeater Charm 14.3% presence
13 runs · 13 players
Your monsters' On Battle Start abilities activate an additional time.
Winged Crown 13.2% presence
12 runs · 10 players
Your top middle monster has +1 Multicast.
Giant Club 9.9% presence
9 runs · 8 players
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
Haste Crown 8.8% presence
8 runs · 8 players
Your top middle monster has +20% Cooldown Speed.
Topaz Amulet 8.8% presence
8 runs · 8 players
You receive 25% more Shield.
Speed Crest 8.8% presence
8 runs · 7 players
Your monsters in the rightmost column have +15% Cooldown Speed.
Haste Orb 7.7% presence
7 runs · 7 players
Your monsters have +10% Cooldown Speed.
Link Cable 7.7% presence
7 runs · 7 players
All of your team's monsters are now considered adjacent to each other.
Item ideas · not measured effects
Shiny Pebble Supports represented Rock allies with Shield: “Give your Rock monsters +20 Shield.”
Hot Pepper Supports represented Fire allies with Burn: “Give your Fire monsters +1 Burn.”
Coffee Supports On Battle Start abilities used by Aegistruct and Coalem: “At the start of the next battle, Batomon On Battle Start abilities activate an additional time.”
Cake Supports the lineup's Damage toolkit used by Craghorn, Draconarch, and Stalagrove: “Give 2 random monsters +5 Damage.”
Feast Supports the lineup's Damage toolkit used by Craghorn, Draconarch, and Stalagrove: “Give your monsters +5 Damage.”
Growth Potion Supports the lineup's Damage toolkit used by Craghorn, Draconarch, and Stalagrove: “Give each of your monsters a small amount of Damage, Poison or Burn.”
Average MMR 3,487
Average final round 12.7
Completed runs 71
Players with completed runs 58 All comps, rank bands and sample windows →