Snapscald

Super RareFireWater
Snapscald spriteLevel Lv 1

9sCooldown

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald spriteLevel Lv 2

9sCooldown

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald spriteLevel Lv 3

9sCooldown

Heal
120

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald spriteLevel Lv 4

9sCooldown

Burn
192

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald shiny spriteLevel Lv 1

9sCooldown

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald shiny spriteLevel Lv 2

9sCooldown

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald shiny spriteLevel Lv 3

9sCooldown

Heal
144

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Snapscald shiny spriteLevel Lv 4

9sCooldown

Heal
115
Burn
230

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Level
Cost $50

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
D
Win rate on board
33.8%
Decided rounds
1,555
Board presence
6.1%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Snapscald won 33.8% of 1,555 decided rounds.

Snapscald was on 6.1% of the observed boards in that window.

It appears most in rounds 13+ (783 decided rounds) and wins 37.4% there.

It ranks 10 of 12 50-gold Batomon with enough observations, by win rate.

It is in 4 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1230.0%731
13+37.4%783

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+46.6%526

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
SnapscaldSteamscuttleMost common · Highest win rate30.4%829
SnapscaldSwoonetMost common · Highest win rate32.4%626

Comps with Snapscald

  • Ouroblaze + Steamscuttle · tier S+ · 94 runs · 46.5% 10-win finishOnsetraOuroblazeSteamscuttleFurnadonPyrokamiSnapscaldOpen the plan
  • Swoonet + Snapscald · tier B · 131 runs · 22.2% 10-win finish · core unitSnapscaldSteamscuttleSwoonetFrilletLumijelFurnadonOpen the plan
  • Ratacomb + Petrirex · tier E · 86 runs · 11.7% 10-win finishPetrirexRatacombShikitsuneCawnushiSnapscaldEmburnOpen the plan
  • Pyrokami + Furnadon · tier E · 54 runs · 6.7% 10-win finishFurnadonPyrokamiSteamscuttleOuroblazeRubbinSnapscaldOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHealBurn
Level 19s408
Level 29s8016
Level 39s12024
Level 49s96192

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Shiny levels and ability

LevelCooldownHealBurn
Level 19s4810
Level 29s9619
Level 39s14429
Level 49s115230

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.