Onsetra

LegendaryDragon
Onsetra spriteLevel Lv 1

4sCooldown

The ally behind applies its Ongoing abilities 1 additional time(s).

Onsetra spriteLevel Lv 2

4sCooldown

The ally behind applies its Ongoing abilities 2 additional time(s).

Onsetra spriteLevel Lv 3

4sCooldown

The ally behind applies its Ongoing abilities 3 additional time(s).

Onsetra spriteLevel Lv 4

4sCooldown

Damage
3000

The ally behind applies its Ongoing abilities 24 additional time(s).

Onsetra shiny spriteLevel Lv 1

4sCooldown

Adjacent allies apply their Ongoing abilities 1 additional time(s).

Onsetra shiny spriteLevel Lv 2

4sCooldown

Adjacent allies apply their Ongoing abilities 2 additional time(s).

Onsetra shiny spriteLevel Lv 3

4sCooldown

Adjacent allies apply their Ongoing abilities 3 additional time(s).

Onsetra shiny spriteLevel Lv 4

4sCooldown

Damage
3000

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Level
Cost $50

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
A
Win rate on board
50.9%
Decided rounds
2,717
Board presence
11.5%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Onsetra won 50.9% of 2,717 decided rounds.

Onsetra was on 11.5% of the observed boards in that window.

It appears most in rounds 13+ (1,652 decided rounds) and wins 57.1% there.

It ranks 2 of 12 50-gold Batomon with enough observations, by win rate.

It is in 4 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1241.3%982
13+57.1%1,652

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+60.5%1,411

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
OnsetraShrinellMost common · Highest win rate68.6%363
OnsetraCinnabarkMost common41.6%327
OnsetraFurnadonMost common · Highest win rate48.7%265
OnsetraSteamscuttleHighest win rate42.2%258

Comps with Onsetra

  • Miasmaw + Drumire · tier S+ · 157 runs · 38.1% 10-win finishCinnabarkDrumireMiasmawOpalionOnsetraVipairOpen the plan
  • Ouroblaze + Furnadon · tier B · 88 runs · 26.6% 10-win finishFurnadonOuroblazeSteamscuttleOnsetraPyrokamiSnapscaldOpen the plan
  • Drumire + Opalion · tier B · 104 runs · 20.8% 10-win finishCinnabarkDrumireOpalionCordycantOnsetraCairnageOpen the plan
  • Guardiant + Cicadence · tier D · 79 runs · 16.4% 10-win finishCicadenceFormiqueenGuardiantVelocectOnsetraBumbleboltOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14s100
Level 24s200
Level 34s300
Level 44s3000
  • Level 1: The ally behind applies its Ongoing abilities 1 additional time(s).
  • Level 2: The ally behind applies its Ongoing abilities 2 additional time(s).
  • Level 3: The ally behind applies its Ongoing abilities 3 additional time(s).
  • Level 4: The ally behind applies its Ongoing abilities 24 additional time(s).

Shiny levels and ability

LevelCooldownDamage
Level 14s100
Level 24s200
Level 34s300
Level 44s3000
  • Level 1: Adjacent allies apply their Ongoing abilities 1 additional time(s).
  • Level 2: Adjacent allies apply their Ongoing abilities 2 additional time(s).
  • Level 3: Adjacent allies apply their Ongoing abilities 3 additional time(s).
  • Level 4: Adjacent allies apply their Ongoing abilities 24 additional time(s).

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.