Steamscuttle

RareFireWater
Steamscuttle spriteLevel Lv 1

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Steamscuttle spriteLevel Lv 2

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Steamscuttle spriteLevel Lv 3

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Steamscuttle spriteLevel Lv 4

3.5sCooldown

Heal
360
On Cast

Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)

Steamscuttle shiny spriteLevel Lv 1

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 1.2 second(s). (Steamscuttle can't receive charge)

Steamscuttle shiny spriteLevel Lv 2

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)

Steamscuttle shiny spriteLevel Lv 3

3.5sCooldown

On Cast

Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)

Steamscuttle shiny spriteLevel Lv 4

3.5sCooldown

Heal
360
On Cast

Charge adjacent Fire and Water allies by 14.4 second(s). (Steamscuttle can't receive charge)

Level
Cost $40

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
C
Win rate on board
35.1%
Decided rounds
2,560
Board presence
10.1%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Steamscuttle won 35.1% of 2,560 decided rounds.

Steamscuttle was on 10.1% of the observed boards in that window.

It appears most in rounds 9-12 (1,244 decided rounds) and wins 29.9% there.

It ranks 10 of 13 40-gold Batomon with enough observations, by win rate.

It is in 3 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-835.5%448
9-1229.9%1,244
13+41.6%923

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+51.9%999

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
SteamscuttleFurnadonMost common · Highest win rate35.6%926
SteamscuttleSnapscaldMost common30.4%829
SteamscuttleSwoonetMost common31.7%812
SteamscuttleOnsetraHighest win rate42.2%258
SteamscuttleOuroblazeHighest win rate38.7%684

Comps with Steamscuttle

  • Ouroblaze + Steamscuttle · tier S+ · 94 runs · 46.5% 10-win finish · core unitOnsetraOuroblazeSteamscuttleFurnadonPyrokamiSnapscaldOpen the plan
  • Swoonet + Snapscald · tier B · 131 runs · 22.2% 10-win finish · core unitSnapscaldSteamscuttleSwoonetFrilletLumijelFurnadonOpen the plan
  • Pyrokami + Furnadon · tier E · 54 runs · 6.7% 10-win finish · core unitFurnadonPyrokamiSteamscuttleOuroblazeRubbinSnapscaldOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHealBurn
Level 13.5s305
Level 23.5s6010
Level 33.5s9015
Level 43.5s36060

On Cast

  • Level 1: Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
  • Level 2: Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
  • Level 3: Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
  • Level 4: Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)

Shiny levels and ability

LevelCooldownHealBurn
Level 13.5s305
Level 23.5s6010
Level 33.5s9015
Level 43.5s36060

On Cast

  • Level 1: Charge adjacent Fire and Water allies by 1.2 second(s). (Steamscuttle can't receive charge)
  • Level 2: Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)
  • Level 3: Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
  • Level 4: Charge adjacent Fire and Water allies by 14.4 second(s). (Steamscuttle can't receive charge)

Traits: Charge

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.