Steamscuttle
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 1.2 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)
Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 35.1%
- Decided rounds
- 2,560
- Board presence
- 10.1%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Steamscuttle won 35.1% of 2,560 decided rounds.
Steamscuttle was on 10.1% of the observed boards in that window.
It appears most in rounds 9-12 (1,244 decided rounds) and wins 29.9% there.
It ranks 10 of 13 40-gold Batomon with enough observations, by win rate.
It is in 3 Comps from the last 30 days.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 35.5% | 448 |
| 9-12 | 29.9% | 1,244 |
| 13+ | 41.6% | 923 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 51.9% | 999 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 35.6% | 926 | |
| 30.4% | 829 | |
| 31.7% | 812 | |
| 42.2% | 258 | |
| 38.7% | 684 |
Comps with Steamscuttle
- Ouroblaze + Steamscuttle · tier S+ · 94 runs · 46.5% 10-win finish · core unit





Open the plan - Swoonet + Snapscald · tier B · 131 runs · 22.2% 10-win finish · core unit





Open the plan - Pyrokami + Furnadon · tier E · 54 runs · 6.7% 10-win finish · core unit





Open the plan
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal | Burn |
|---|---|---|---|
| Level 1 | 3.5s | 30 | 5 |
| Level 2 | 3.5s | 60 | 10 |
| Level 3 | 3.5s | 90 | 15 |
| Level 4 | 3.5s | 360 | 60 |
On Cast
- Level 1: Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
- Level 2: Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
- Level 3: Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
- Level 4: Charge adjacent Fire and Water allies by 12 second(s). (Steamscuttle can't receive charge)
Shiny levels and ability
| Level | Cooldown | Heal | Burn |
|---|---|---|---|
| Level 1 | 3.5s | 30 | 5 |
| Level 2 | 3.5s | 60 | 10 |
| Level 3 | 3.5s | 90 | 15 |
| Level 4 | 3.5s | 360 | 60 |
On Cast
- Level 1: Charge adjacent Fire and Water allies by 1.2 second(s). (Steamscuttle can't receive charge)
- Level 2: Charge adjacent Fire and Water allies by 2.4 second(s). (Steamscuttle can't receive charge)
- Level 3: Charge adjacent Fire and Water allies by 3.6 second(s). (Steamscuttle can't receive charge)
- Level 4: Charge adjacent Fire and Water allies by 14.4 second(s). (Steamscuttle can't receive charge)
Traits: Charge
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Steamscuttle and of other entries. They do not rate a choice.
Rules that the effect uses
- Charge (Mechanic)
- Water type (Type)
- Fire type (Type)

