Burn

Burn deals stacking damage twice per second, then loses one stack.

Balance 26Game 1.4.0

How it works

  • Each base Burn tick deals damage equal to the current Burn stack count.
  • After each Burn damage tick, Burn loses 1 stack.
  • If Shield is present, Burn damage is reduced by 15% before Shield absorbs it.

Example: 4 Burn

  1. At 0.5 seconds: deal 4, then fall to 3 Burn.
  2. At 1.0 seconds: deal 3, then fall to 2 Burn.
  3. Continue every 0.5 seconds until no Burn remains.
Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_data.gd
  • game/battle/battle_unit.gd
  • game/monsters/stat.gd