Shield

Shield is a temporary layer that absorbs incoming damage before shared team HP.

Balance 26Game 1.4.0

How it works

  • Shield absorbs direct Damage before team HP.
  • If a team has Shield when Burn, Poison, or Shock damage lands, that status damage is reduced by 15% before Shield absorbs it.
  • Shield is separate from Protect: Shield absorbs damage, while Protect prevents Knockout.
Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_data.gd
  • game/battle/battle_unit.gd
  • game/monsters/stat.gd