Shock

Direct Damage triggers a separate Shock hit equal to the target's Shock stacks; Shock stays until removed.

Balance 26Game 1.4.0

How it works

  • When direct Damage hits a team with Shock, Shock deals a separate hit equal to the current Shock stack count.
  • That Shock hit resolves before the direct hit, so it reaches Shield first.
  • Shock applied by a cast does not affect that same cast's direct Damage because status application follows Damage.
  • Shock does not decay naturally.
  • Burn, Poison, Shock, and Sudden Death damage do not trigger another Shock hit.
  • If Shield is present, the triggered Shock hit is reduced by 15% before Shield absorbs it.

Direct hit example

Without Shield: 30 direct Damage + 5 Shock = 35 damage

This example has no damage modifiers. Shock resolves first as a separate hit and does not trigger another Shock hit.

Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_data.gd
  • game/battle/battle_unit.gd
  • game/monsters/stat.gd