Damage
Damage breaks Shield first, then lowers the enemy team's shared HP.
Balance 26Game 1.4.0
How it works
- A Batomon's Damage stat deals direct damage; Burn, Poison, Shock, and Sudden Death are separate damage sources.
- Shield absorbs incoming Damage before that Damage reaches team HP.
- On the same tick, Shield resolves before Damage.
Damage path
- Apply Shield gained on that tick.
- Subtract Damage from Shield.
- Send any remaining Damage to shared team HP.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdgame/battle/battle_unit.gdgame/monsters/stat.gd
