Damage

Damage breaks Shield first, then lowers the enemy team's shared HP.

Balance 26Game 1.4.0

How it works

  • A Batomon's Damage stat deals direct damage; Burn, Poison, Shock, and Sudden Death are separate damage sources.
  • Shield absorbs incoming Damage before that Damage reaches team HP.
  • On the same tick, Shield resolves before Damage.

Damage path

  1. Apply Shield gained on that tick.
  2. Subtract Damage from Shield.
  3. Send any remaining Damage to shared team HP.
Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_data.gd
  • game/battle/battle_unit.gd
  • game/monsters/stat.gd