Bambudo
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 43.6%
- Decided rounds
- 571
- Board presence
- 2.3%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Bambudo won 43.6% of 571 decided rounds.
Bambudo was on 2.3% of the observed boards in that window.
It appears most in rounds 13+ (253 decided rounds) and wins 57.7% there.
It ranks 13 of 19 10-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 30.4% | 138 |
| 9-12 | 35.1% | 185 |
| 13+ | 57.7% | 253 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 54.5% | 268 |
Bambudo is not in the 100 most observed Batomon pairs in this window.
Comps with Bambudo
No Comp in the 30-day Comps sample uses Bambudo.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5s | 75 |
| Level 2 | 5s | 75 |
| Level 3 | 5s | 75 |
| Level 4 | 5s | 150 |
On Cast
- Level 1: +35 Damage permanently.
- Level 2: +35 Damage permanently.
- Level 3: +35 Damage permanently.
- Level 4: +70 Damage permanently.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5s | 90 |
| Level 2 | 5s | 90 |
| Level 3 | 5s | 90 |
| Level 4 | 5s | 180 |
On Cast
- Level 1: +42 Damage permanently.
- Level 2: +42 Damage permanently.
- Level 3: +42 Damage permanently.
- Level 4: +84 Damage permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Bambudo and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
How to use Bambudo
Rules checked for Balance 26 on 2026-10-22.
The decisions below are conditional advice, not measured win-rate claims.
A cast-driven growth unit
Normal Bambudo has 75 printed Damage and a five-second cooldown at levels 1–3. Each cast adds 35 permanent Damage. Its printed early Damage stays the same across those levels, so a level increase is not automatically a larger immediate hit.
When speed helps
If Bambudo can keep casting, more cast opportunities create more permanent gains. Cooldown Speed, Charge, and Multicast affect those opportunities in different ways. Check the exact mechanic instead of treating them as interchangeable bonuses. The SHINY version has its own values; these numbers describe the normal version.
Survival is a condition
A knocked-out unit cannot keep producing casts. A board that prevents an early knockout can give Bambudo time to grow. This does not establish a universal defensive partner or prove a particular team's win rate.
Keep permanent and temporary gains apart
The ability writes a permanent Damage buff to Bambudo. A battle-only buff has a different lifetime. Compare those lifetimes before you spend resources for later rounds, and do not assume the current card shows every modifier on a played unit.


