Permanent vs Battle-only

Permanent effects carry into later battles; effects marked for this battle expire afterward.

Balance 26Game 1.4.0

How it works

  • A change explicitly marked permanently remains on that Batomon across later battles in the run.
  • A change marked for this battle ends after that battle.
  • Magic Lasso's exact copy retains level, shiny state, permanent bonuses, added types, and tracked progress. It targets the next opponent's top-middle Batomon, or the first occupied slot if that slot is empty.
  • A transformation can be persistent or battle-only, but it is still the same Batomon and keeps its persistent state.
Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_data.gd
  • utils/utils.gd
  • game/monsters/monster_instance.gd