Permanent vs Battle-only
Permanent effects carry into later battles; effects marked for this battle expire afterward.
Balance 26Game 1.4.0
How it works
- A change explicitly marked permanently remains on that Batomon across later battles in the run.
- A change marked for this battle ends after that battle.
- Magic Lasso's exact copy retains level, shiny state, permanent bonuses, added types, and tracked progress. It targets the next opponent's top-middle Batomon, or the first occupied slot if that slot is empty.
- A transformation can be persistent or battle-only, but it is still the same Batomon and keeps its persistent state.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdutils/utils.gdgame/monsters/monster_instance.gd
