Levels & Merging
Standard merges use three Level 1 copies for Level 2, then two Level 2 copies for Level 3.
Balance 26Game 1.4.0

Panbud · Level 1Three copies make Level 2.

Panbud · Level 2Two copies reach Level 3.

Bambudo · Level 3Panbud evolves at this level.
How it works
- An ordinary Level 1 merge needs three copies in the same merge group. Swoonet needs two copies. Grow Lamp reduces the requirement for Grass Batomon.
- Two Level 2 Batomon in the same merge group combine into one Level 3 Batomon.
- Ordinary merges stop at Level 3. Special level-up effects can reach Level 4. Swoonet merges beyond Level 4, and Kappow can gain more levels after victories.
- Current level values can change cooldown, Multicast, stats, and ability numbers by level.
- Added types survive a merge, and any shiny ingredient makes the result shiny.
Standard merges
3 × Level 1 → Level 2; 2 × Level 2 → Level 3These are the ordinary merge requirements without modifiers. Swoonet needs two copies per level and merges further. Kappow can level beyond 4 through victories.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/monsters/monster_instance.gdgame/run/run_manager.gdgame/run/run_data.gdgame/monsters/species_data/
