Mechanics
Understand each cast, build your team, and make the next shop count.
Find a rule below. Follow its diagram, then see how it applies to real Batomon and items.
Balance 2631 mechanicsGame 1.4.0

Cooldown fillsThe next timed sequence starts.
Stats + abilityEach cast uses its stats and enabled On Cast ability.
Multicast repeats0.1 seconds between casts.
A Trigger starts a sequence without a cooldown reset.
Combat stats & statuses
8 rulesRead how direct stats and stacking battle statuses change shared HP.
Shield first. Shared HP next.
Restore shared HP after offensive effects.
Absorb damage and reduce status hits.
Damage every half-second, with decay.
Damage each second, without decay.
An extra hit before direct Damage.
Shorten the time between timed casts.
Repeat casts within one activation.
Timing & activation
8 rulesKnow when abilities resolve and which effects can activate them again.
Activate with each cast.
Resolve before timed casts begin.
Activate on eligible purchases.
Apply while the source remains active.
Win rewards and direct activations.
Start a cast sequence directly.
Add seconds to cooldown progress.
Disable the ability, not the stat cast.
Battle rules
9 rulesFollow shared HP, targeting, resolution order, and the 30-second timer.
AdjacentDiagonalAdjacentDiagonalAn adjacent slot shares an edge.
One health total for the entire team.
Prevent one Knockout per stack.
Remove a Batomon from active combat.
Follow the order of queued effects.
Face the sandstorm after 30 seconds.
Read the six-slot board correctly.
Know which changes survive the battle.
Remove flat stacks or a percentage.
Understand combat-stat limits.
Unit changes
5 rulesUnderstand merges, shiny variants, evolution, transformation, and types.

Panbud · Level 1Three copies make Level 2.

Panbud · Level 2Two copies reach Level 3.

Bambudo · Level 3Panbud evolves at this level.
Shop & economy
1 guideSee how the shop stocks monsters, what shop rank changes, and which effects reroll or skew it.




Four Batomon + one flexible slotThe last slot offers an eligible Item when allowed. Otherwise it offers a Batomon.
Shop Rank changes the rarity weights.
