On Bought
On Bought effects activate when a Batomon's acquisition counts as a purchase.
Balance 26Game 1.4.0
How it works
- An ordinary shop purchase activates On Bought once, plus any additional activations from effects such as Echo Charm.
- If the purchase causes merges, On Bought waits for the merge chain. It uses the surviving Batomon's On Bought ability and resulting level.
- Echo Charm adds one activation. The game adds these repeat bonuses to the normal single activation.
- Not every acquisition counts as a purchase. Lootbox and Recruiting Flyer use the non-purchase path; Voucher explicitly counts as a purchase.
- An effect can explicitly activate On Bought without a new purchase. Gemwing does this to the ally above when Gemwing casts.
- Gemwing activates that ability 1, 2, 3, or 12 times at Levels 1–4, multiplied by one plus the On Bought repeat bonuses.
- On Bought is separate from effects that react when another Batomon is bought. It is not an ordinary cooldown cast.
Common questions
Does receiving a free Batomon always activate On Bought?
No. The acquisition must count as a purchase, or an effect must explicitly activate On Bought. Voucher counts as a purchase; Lootbox and Recruiting Flyer do not.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_unit.gdgame/run/run_manager.gdgame/monsters/ability_bases/ability.gd
