On Bought

On Bought effects activate when a Batomon's acquisition counts as a purchase.

Balance 26Game 1.4.0

How it works

  • An ordinary shop purchase activates On Bought once, plus any additional activations from effects such as Echo Charm.
  • If the purchase causes merges, On Bought waits for the merge chain. It uses the surviving Batomon's On Bought ability and resulting level.
  • Echo Charm adds one activation. The game adds these repeat bonuses to the normal single activation.
  • Not every acquisition counts as a purchase. Lootbox and Recruiting Flyer use the non-purchase path; Voucher explicitly counts as a purchase.
  • An effect can explicitly activate On Bought without a new purchase. Gemwing does this to the ally above when Gemwing casts.
  • Gemwing activates that ability 1, 2, 3, or 12 times at Levels 1–4, multiplied by one plus the On Bought repeat bonuses.
  • On Bought is separate from effects that react when another Batomon is bought. It is not an ordinary cooldown cast.

Common questions

Does receiving a free Batomon always activate On Bought?

No. The acquisition must count as a purchase, or an effect must explicitly activate On Bought. Voucher counts as a purchase; Lootbox and Recruiting Flyer do not.

Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_unit.gd
  • game/run/run_manager.gd
  • game/monsters/ability_bases/ability.gd