Leafleap
Level Lv 14sCooldown
- Damage
- 40
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
Level Lv 24sCooldown
- Damage
- 80
On Bought Give all monsters in the shop +10 Damage for the rest of the run.
Level Lv 34sCooldown
- Damage
- 120
On Bought Give all monsters in the shop +15 Damage for the rest of the run.
Level Lv 44sCooldown
- Damage
- 240
On Bought Give all monsters in the shop +30 Damage for the rest of the run.
Level Lv 14sCooldown
- Damage
- 40
On Bought Give all monsters in the shop, on your team, and on your bench +5 Damage for the rest of the run.
Level Lv 24sCooldown
- Damage
- 80
On Bought Give all monsters in the shop, on your team, and on your bench +10 Damage for the rest of the run.
Level Lv 34sCooldown
- Damage
- 120
On Bought Give all monsters in the shop, on your team, and on your bench +15 Damage for the rest of the run.
Level Lv 44sCooldown
- Damage
- 240
On Bought Give all monsters in the shop, on your team, and on your bench +30 Damage for the rest of the run.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- S
- Win rate on board
- 53.8%
- Decided rounds
- 463
- Board presence
- 2.0%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Leafleap won 53.8% of 463 decided rounds.
Leafleap was on 2.0% of the observed boards in that window.
It appears most in rounds 1-4 (315 decided rounds) and wins 62.5% there.
It ranks 2 of 13 15-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 62.5% | 315 |
| 5-8 | 36.1% | 108 |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 59.9% | 387 |
Leafleap is not in the 100 most observed Batomon pairs in this window.
Comps with Leafleap
No Comp in the 30-day Comps sample uses Leafleap.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 40 |
| Level 2 | 4s | 80 |
| Level 3 | 4s | 120 |
| Level 4 | 4s | 240 |
- Level 1: On Bought Give all monsters in the shop +5 Damage for the rest of the run.
- Level 2: On Bought Give all monsters in the shop +10 Damage for the rest of the run.
- Level 3: On Bought Give all monsters in the shop +15 Damage for the rest of the run.
- Level 4: On Bought Give all monsters in the shop +30 Damage for the rest of the run.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 40 |
| Level 2 | 4s | 80 |
| Level 3 | 4s | 120 |
| Level 4 | 4s | 240 |
- Level 1: On Bought Give all monsters in the shop, on your team, and on your bench +5 Damage for the rest of the run.
- Level 2: On Bought Give all monsters in the shop, on your team, and on your bench +10 Damage for the rest of the run.
- Level 3: On Bought Give all monsters in the shop, on your team, and on your bench +15 Damage for the rest of the run.
- Level 4: On Bought Give all monsters in the shop, on your team, and on your bench +30 Damage for the rest of the run.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Leafleap and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
- On Bought (Mechanic)
- Monster pool & shop (Mechanic)
