Leafleap

CommonBugGrass
Leafleap spriteLevel Lv 1

4sCooldown

On Bought Give all monsters in the shop +5 Damage for the rest of the run.

Leafleap spriteLevel Lv 2

4sCooldown

On Bought Give all monsters in the shop +10 Damage for the rest of the run.

Leafleap spriteLevel Lv 3

4sCooldown

On Bought Give all monsters in the shop +15 Damage for the rest of the run.

Leafleap spriteLevel Lv 4

4sCooldown

On Bought Give all monsters in the shop +30 Damage for the rest of the run.

Leafleap shiny spriteLevel Lv 1

4sCooldown

On Bought Give all monsters in the shop, on your team, and on your bench +5 Damage for the rest of the run.

Leafleap shiny spriteLevel Lv 2

4sCooldown

On Bought Give all monsters in the shop, on your team, and on your bench +10 Damage for the rest of the run.

Leafleap shiny spriteLevel Lv 3

4sCooldown

On Bought Give all monsters in the shop, on your team, and on your bench +15 Damage for the rest of the run.

Leafleap shiny spriteLevel Lv 4

4sCooldown

On Bought Give all monsters in the shop, on your team, and on your bench +30 Damage for the rest of the run.

Level
Cost $15

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
S
Win rate on board
53.8%
Decided rounds
463
Board presence
2.0%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Leafleap won 53.8% of 463 decided rounds.

Leafleap was on 2.0% of the observed boards in that window.

It appears most in rounds 1-4 (315 decided rounds) and wins 62.5% there.

It ranks 2 of 13 15-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-462.5%315
5-836.1%108
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+59.9%387

Leafleap is not in the 100 most observed Batomon pairs in this window.

Comps with Leafleap

No Comp in the 30-day Comps sample uses Leafleap.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14s40
Level 24s80
Level 34s120
Level 44s240
  • Level 1: On Bought Give all monsters in the shop +5 Damage for the rest of the run.
  • Level 2: On Bought Give all monsters in the shop +10 Damage for the rest of the run.
  • Level 3: On Bought Give all monsters in the shop +15 Damage for the rest of the run.
  • Level 4: On Bought Give all monsters in the shop +30 Damage for the rest of the run.

Shiny levels and ability

LevelCooldownDamage
Level 14s40
Level 24s80
Level 34s120
Level 44s240
  • Level 1: On Bought Give all monsters in the shop, on your team, and on your bench +5 Damage for the rest of the run.
  • Level 2: On Bought Give all monsters in the shop, on your team, and on your bench +10 Damage for the rest of the run.
  • Level 3: On Bought Give all monsters in the shop, on your team, and on your bench +15 Damage for the rest of the run.
  • Level 4: On Bought Give all monsters in the shop, on your team, and on your bench +30 Damage for the rest of the run.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.