Stat Caps
Combat output stats, their percentage bonuses, Cooldown Speed, and the stat-gain multiplier use the 999,999,999 cap.
Balance 26Game 1.4.0
How it works
- Cooldown Speed and the stat-gain multiplier also use this cap. String-based values, such as bonus Sell Value, use separate rules.
- Those capped combat stats cannot increase beyond 999,999,999.
- Cooldown and Multicast use separate rules: effective cooldown has a 0.1-second minimum and Multicast has a minimum of 1.
- The combat-stat cap does not establish a cap for team HP, gold, shop values, or unrelated systems.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdutils/utils.gdgame/monsters/monster_instance.gd
