Knockout
Knockout effects defeat the exact Batomon named by the effect, unless Protect prevents it.
Balance 26Game 1.4.0
How it works
- Current effects can Knockout their source, adjacent allies, or selected enemies according to their exact target text.
- Protect prevents a Knockout and loses 1 stack when it does.
- A Knocked Out Batomon stops normal casts and no longer contributes Ongoing effects. A late-priority cast can still resolve if it became due while that Batomon was alive.
- Aerophim can revive a knocked-out ally while transforming it.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdutils/utils.gdgame/monsters/monster_instance.gd
