Reapra
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- A
- Win rate on board
- 53.1%
- Decided rounds
- 324
- Board presence
- 1.4%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Reapra won 53.1% of 324 decided rounds.
Reapra was on 1.4% of the observed boards in that window.
It appears most in rounds 13+ (163 decided rounds) and wins 64.4% there.
It ranks 1 of 7 35-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | 41.5% | 130 |
| 13+ | 64.4% | 163 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 72.1% | 154 |
Reapra is not in the 100 most observed Batomon pairs in this window.
Comps with Reapra
No Comp in the 30-day Comps sample uses Reapra.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 7.5s | 120 |
| Level 2 | 3.7s | 120 |
| Level 3 | 2.5s | 120 |
| Level 4 | 2.5s | 960 |
On Cast
- Level 1: Knockout the enemy opposite of this.
- Level 2: Knockout the enemy opposite of this.
- Level 3: Knockout the enemy opposite of this.
- Level 4: Knockout a random enemy.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 120 |
| Level 2 | 3s | 120 |
| Level 3 | 2s | 120 |
| Level 4 | 2s | 960 |
On Cast
- Level 1: Knockout the enemy opposite of this.
- Level 2: Knockout the enemy opposite of this.
- Level 3: Knockout the enemy opposite of this.
- Level 4: Knockout a random enemy.
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Reapra and of other entries. They do not rate a choice.
Rules that the effect uses
- Knockout (Mechanic)
Other entries that use Knockout
- Cawnushi (Batomon)
- Dirgefin (Batomon)
- Electranade (Batomon)
- Emburn (Batomon)
- NULL-7F (Batomon)
- Petrirex (Batomon)
- Pipskull (Batomon)
- Pyronade (Batomon)
3 more entries use Knockout. Read the Knockout rules.


