Reapra

Super RareGhost
Reapra spriteLevel Lv 1

7.5sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra spriteLevel Lv 2

3.7sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra spriteLevel Lv 3

2.5sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra spriteLevel Lv 4

2.5sCooldown

On Cast

Knockout a random enemy.

Reapra shiny spriteLevel Lv 1

6.5sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra shiny spriteLevel Lv 2

3sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra shiny spriteLevel Lv 3

2sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra shiny spriteLevel Lv 4

2sCooldown

On Cast

Knockout a random enemy.

Level
Cost $35

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
A
Win rate on board
53.1%
Decided rounds
324
Board presence
1.4%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Reapra won 53.1% of 324 decided rounds.

Reapra was on 1.4% of the observed boards in that window.

It appears most in rounds 13+ (163 decided rounds) and wins 64.4% there.

It ranks 1 of 7 35-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1241.5%130
13+64.4%163

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+72.1%154

Reapra is not in the 100 most observed Batomon pairs in this window.

Comps with Reapra

No Comp in the 30-day Comps sample uses Reapra.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 17.5s120
Level 23.7s120
Level 32.5s120
Level 42.5s960

On Cast

  • Level 1: Knockout the enemy opposite of this.
  • Level 2: Knockout the enemy opposite of this.
  • Level 3: Knockout the enemy opposite of this.
  • Level 4: Knockout a random enemy.

Shiny levels and ability

LevelCooldownDamage
Level 16.5s120
Level 23s120
Level 32s120
Level 42s960

On Cast

  • Level 1: Knockout the enemy opposite of this.
  • Level 2: Knockout the enemy opposite of this.
  • Level 3: Knockout the enemy opposite of this.
  • Level 4: Knockout a random enemy.

Traits: Knockout

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.