Pipskull
Level Lv 14sCooldown
- Damage
- 20
Evolve after this monster experiences Knockout 3 times.
Level Lv 24sCooldown
- Damage
- 40
Evolve after this monster experiences Knockout 3 times.
Level Lv 34sCooldown
- Damage
- 60
Evolve after this monster experiences Knockout 3 times.
Level Lv 44sCooldown
- Damage
- 120
Evolve after this monster experiences Knockout 3 times.
Level Lv 14sCooldown
- Damage
- 20
Evolve after this monster experiences Knockout 3 times.
Level Lv 24sCooldown
- Damage
- 40
Evolve after this monster experiences Knockout 3 times.
Level Lv 34sCooldown
- Damage
- 60
Evolve after this monster experiences Knockout 3 times.
Level Lv 44sCooldown
- Damage
- 120
Evolve after this monster experiences Knockout 3 times.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- C
- Win rate on board
- 36.8%
- Decided rounds
- 163
- Board presence
- 0.7%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Pipskull won 36.8% of 163 decided rounds.
Pipskull was on 0.7% of the observed boards in that window.
It appears most in rounds 1-4 (116 decided rounds) and wins 39.7% there.
It ranks 11 of 13 15-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 39.7% | 116 |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 39.4% | 127 |
Pipskull is not in the 100 most observed Batomon pairs in this window.
Comps with Pipskull
No Comp in the 30-day Comps sample uses Pipskull.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 20 |
| Level 2 | 4s | 40 |
| Level 3 | 4s | 60 |
| Level 4 | 4s | 120 |
Evolve after this monster experiences Knockout 3 times.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 20 |
| Level 2 | 4s | 40 |
| Level 3 | 4s | 60 |
| Level 4 | 4s | 120 |
Evolve after this monster experiences Knockout 3 times.
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Pipskull and of other entries. They do not rate a choice.
Rules that the effect uses
- Knockout (Mechanic)
Other entries that use Knockout
- Cawnushi (Batomon)
- Dirgefin (Batomon)
- Electranade (Batomon)
- Emburn (Batomon)
- NULL-7F (Batomon)
- Petrirex (Batomon)
- Pyronade (Batomon)
- Rattleghast (Batomon)
3 more entries use Knockout. Read the Knockout rules.
