Petrirex

RareRockGhost
Petrirex spriteLevel Lv 1

5.5sCooldown

On Cast

Knockout adjacent allies and gain +20 Shield permanently for each ally Knockout.

Petrirex spriteLevel Lv 2

5.5sCooldown

On Cast

Knockout adjacent allies and gain +40 Shield permanently for each ally Knockout.

Petrirex spriteLevel Lv 3

5.5sCooldown

On Cast

Knockout adjacent allies and gain +60 Shield permanently for each ally Knockout.

Petrirex spriteLevel Lv 4

5.5sCooldown

On Cast

Knockout adjacent allies and gain +240 Shield permanently for each ally Knockout.

Petrirex shiny spriteLevel Lv 1

5.5sCooldown

On Cast

Knockout adjacent allies and gain +24 Shield permanently for each ally Knockout.

Petrirex shiny spriteLevel Lv 2

5.5sCooldown

On Cast

Knockout adjacent allies and gain +48 Shield permanently for each ally Knockout.

Petrirex shiny spriteLevel Lv 3

5.5sCooldown

On Cast

Knockout adjacent allies and gain +72 Shield permanently for each ally Knockout.

Petrirex shiny spriteLevel Lv 4

5.5sCooldown

On Cast

Knockout adjacent allies and gain +288 Shield permanently for each ally Knockout.

Level
Cost $40

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
D
Win rate on board
28.2%
Decided rounds
751
Board presence
3.2%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Petrirex won 28.2% of 751 decided rounds.

Petrirex was on 3.2% of the observed boards in that window.

It appears most in rounds 9-12 (347 decided rounds) and wins 23.3% there.

It ranks 13 of 13 40-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-821.3%244
9-1223.3%347
13+51.0%155

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+49.1%230

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
PetrirexShikitsuneMost common · Highest win rate27.8%694

Comps with Petrirex

  • Nekoffin + Petrirex · tier E · 79 runs · 10.9% 10-win finish · core unitNekoffinPetrirexShikitsuneDanukiDollhimeCawnushiOpen the plan
  • Ratacomb + Petrirex · tier E · 67 runs · 5.0% 10-win finish · core unitPetrirexRatacombShikitsuneCawnushiSnapscaldEmburnOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 15.5s50
Level 25.5s100
Level 35.5s150
Level 45.5s600

On Cast

  • Level 1: Knockout adjacent allies and gain +20 Shield permanently for each ally Knockout.
  • Level 2: Knockout adjacent allies and gain +40 Shield permanently for each ally Knockout.
  • Level 3: Knockout adjacent allies and gain +60 Shield permanently for each ally Knockout.
  • Level 4: Knockout adjacent allies and gain +240 Shield permanently for each ally Knockout.

Shiny levels and ability

LevelCooldownDamage
Level 15.5s50
Level 25.5s100
Level 35.5s150
Level 45.5s600

On Cast

  • Level 1: Knockout adjacent allies and gain +24 Shield permanently for each ally Knockout.
  • Level 2: Knockout adjacent allies and gain +48 Shield permanently for each ally Knockout.
  • Level 3: Knockout adjacent allies and gain +72 Shield permanently for each ally Knockout.
  • Level 4: Knockout adjacent allies and gain +288 Shield permanently for each ally Knockout.

Traits: Knockout

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.