Nekoffin
Level Lv 113sCooldown
- Damage
- 200
Gain a random non-unique Common Trinket.
Level Lv 213sCooldown
- Damage
- 400
Gain 2 random non-unique Common Trinkets.
Level Lv 313sCooldown
- Damage
- 600
Gain 3 random non-unique Common Trinkets.
Level Lv 413sCooldown
- Damage
- 2300
Gain 12 random non-unique Common Trinkets.
Level Lv 113sCooldown
- Damage
- 200
Gain a random non-unique Uncommon Trinket.
Level Lv 213sCooldown
- Damage
- 400
Gain 2 random non-unique Uncommon Trinkets.
Level Lv 313sCooldown
- Damage
- 600
Gain 3 random non-unique Uncommon Trinkets.
Level Lv 413sCooldown
- Damage
- 2300
Gain 12 random non-unique Uncommon Trinkets.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- C
- Win rate on board
- 34.1%
- Decided rounds
- 601
- Board presence
- 2.5%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Nekoffin won 34.1% of 601 decided rounds.
Nekoffin was on 2.5% of the observed boards in that window.
It appears most in rounds 5-8 (241 decided rounds) and wins 22.0% there.
It ranks 9 of 9 20-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 46.9% | 113 |
| 5-8 | 22.0% | 241 |
| 9-12 | 24.1% | 170 |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 46.0% | 289 |
Nekoffin is not in the 100 most observed Batomon pairs in this window.
Comps with Nekoffin
- Nekoffin + Petrirex · tier E · 79 runs · 10.9% 10-win finish · core unit





Open the plan
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 13s | 200 |
| Level 2 | 13s | 400 |
| Level 3 | 13s | 600 |
| Level 4 | 13s | 2300 |
On Knocked Out
- Level 1: Gain a random non-unique Common Trinket.
- Level 2: Gain 2 random non-unique Common Trinkets.
- Level 3: Gain 3 random non-unique Common Trinkets.
- Level 4: Gain 12 random non-unique Common Trinkets.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 13s | 200 |
| Level 2 | 13s | 400 |
| Level 3 | 13s | 600 |
| Level 4 | 13s | 2300 |
On Knocked Out
- Level 1: Gain a random non-unique Uncommon Trinket.
- Level 2: Gain 2 random non-unique Uncommon Trinkets.
- Level 3: Gain 3 random non-unique Uncommon Trinkets.
- Level 4: Gain 12 random non-unique Uncommon Trinkets.
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
