Shikitsune

RareGhost
Shikitsune spriteLevel Lv 1

3sCooldown

On Cast

Knocked-out allies are revived and gain +15% Cooldown Speed for this battle.

Shikitsune spriteLevel Lv 2

3sCooldown

On Cast

Knocked-out allies are revived and gain +30% Cooldown Speed for this battle.

Shikitsune spriteLevel Lv 3

3sCooldown

On Cast

Knocked-out allies are revived and gain +45% Cooldown Speed for this battle.

Shikitsune spriteLevel Lv 4

3sCooldown

Damage
1500
On Cast

Knocked-out allies are revived and gain +180% Cooldown Speed for this battle.

Shikitsune shiny spriteLevel Lv 1

3sCooldown

On Cast

Knocked-out allies are revived and gain +18% Cooldown Speed for this battle.

Shikitsune shiny spriteLevel Lv 2

3sCooldown

On Cast

Knocked-out allies are revived and gain +36% Cooldown Speed for this battle.

Shikitsune shiny spriteLevel Lv 3

3sCooldown

On Cast

Knocked-out allies are revived and gain +54% Cooldown Speed for this battle.

Shikitsune shiny spriteLevel Lv 4

3sCooldown

Damage
1500
On Cast

Knocked-out allies are revived and gain +216% Cooldown Speed for this battle.

Level
Cost $35

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
D
Win rate on board
28.7%
Decided rounds
1,053
Board presence
4.2%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Shikitsune won 28.7% of 1,053 decided rounds.

Shikitsune was on 4.2% of the observed boards in that window.

It appears most in rounds 9-12 (477 decided rounds) and wins 23.1% there.

It ranks 6 of 7 35-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-822.1%335
9-1223.1%477
13+46.6%247

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+50.9%332

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
ShikitsunePetrirexMost common · Highest win rate28.4%754

Comps with Shikitsune

  • Ratacomb + Petrirex · tier E · 86 runs · 11.7% 10-win finish · core unitPetrirexRatacombShikitsuneCawnushiSnapscaldEmburnOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 13s50
Level 23s100
Level 33s150
Level 43s1500

On Cast

  • Level 1: Knocked-out allies are revived and gain +15% Cooldown Speed for this battle.
  • Level 2: Knocked-out allies are revived and gain +30% Cooldown Speed for this battle.
  • Level 3: Knocked-out allies are revived and gain +45% Cooldown Speed for this battle.
  • Level 4: Knocked-out allies are revived and gain +180% Cooldown Speed for this battle.

Shiny levels and ability

LevelCooldownDamage
Level 13s50
Level 23s100
Level 33s150
Level 43s1500

On Cast

  • Level 1: Knocked-out allies are revived and gain +18% Cooldown Speed for this battle.
  • Level 2: Knocked-out allies are revived and gain +36% Cooldown Speed for this battle.
  • Level 3: Knocked-out allies are revived and gain +54% Cooldown Speed for this battle.
  • Level 4: Knocked-out allies are revived and gain +216% Cooldown Speed for this battle.

Traits: Cooldown Speed

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.