Drumire

Super RareToxic
Drumire spriteLevel Lv 1

8sCooldown

When a Toxic ally casts, give it +5% Cooldown Speed for this battle.

Drumire spriteLevel Lv 2

8sCooldown

When a Toxic ally casts, give it +10% Cooldown Speed for this battle.

Drumire spriteLevel Lv 3

8sCooldown

When a Toxic ally casts, give it +15% Cooldown Speed for this battle.

Drumire spriteLevel Lv 4

8sCooldown

When a Toxic ally casts, give it +120% Cooldown Speed for this battle.

Drumire shiny spriteLevel Lv 1

8sCooldown

When a Toxic ally casts, give it +6% Cooldown Speed for this battle.

Drumire shiny spriteLevel Lv 2

8sCooldown

When a Toxic ally casts, give it +12% Cooldown Speed for this battle.

Drumire shiny spriteLevel Lv 3

8sCooldown

When a Toxic ally casts, give it +18% Cooldown Speed for this battle.

Drumire shiny spriteLevel Lv 4

8sCooldown

When a Toxic ally casts, give it +144% Cooldown Speed for this battle.

Level
Cost $45

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
C
Win rate on board
35.3%
Decided rounds
1,934
Board presence
7.6%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Drumire won 35.3% of 1,934 decided rounds.

Drumire was on 7.6% of the observed boards in that window.

It appears most in rounds 9-12 (926 decided rounds) and wins 30.0% there.

It ranks 9 of 11 45-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-825.0%172
9-1230.0%926
13+42.7%878

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+47.6%719

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
DrumireCinnabarkMost common · Highest win rate34.9%1,508
DrumireMiasmawMost common · Highest win rate42.7%702
DrumireOpalionMost common · Highest win rate37.9%583

Comps with Drumire

  • Miasmaw + Drumire · tier S · 170 runs · 32.1% 10-win finish · core unitCinnabarkDrumireMiasmawOpalionOnsetraVipairOpen the plan
  • Drumire + Opalion · tier C · 100 runs · 18.7% 10-win finish · core unitCinnabarkDrumireOpalionCordycantOnsetraCairnageOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownPoison
Level 18s20
Level 28s40
Level 38s60
Level 48s480
  • Level 1: When a Toxic ally casts, give it +5% Cooldown Speed for this battle.
  • Level 2: When a Toxic ally casts, give it +10% Cooldown Speed for this battle.
  • Level 3: When a Toxic ally casts, give it +15% Cooldown Speed for this battle.
  • Level 4: When a Toxic ally casts, give it +120% Cooldown Speed for this battle.

Shiny levels and ability

LevelCooldownPoison
Level 18s20
Level 28s40
Level 38s60
Level 48s480
  • Level 1: When a Toxic ally casts, give it +6% Cooldown Speed for this battle.
  • Level 2: When a Toxic ally casts, give it +12% Cooldown Speed for this battle.
  • Level 3: When a Toxic ally casts, give it +18% Cooldown Speed for this battle.
  • Level 4: When a Toxic ally casts, give it +144% Cooldown Speed for this battle.

Traits: Cooldown Speed

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.