Ginsage
Level Lv 17sCooldown
- Damage
- 150
Adjacent Grass allies gain +7% Cooldown Speed permanently.
Level Lv 27sCooldown
- Damage
- 300
Adjacent Grass allies gain +14% Cooldown Speed permanently.
Level Lv 37sCooldown
- Damage
- 450
Adjacent Grass allies gain +21% Cooldown Speed permanently.
Level Lv 47sCooldown
- Damage
- 3600
Adjacent Grass allies gain +168% Cooldown Speed permanently.
Level Lv 17sCooldown
- Damage
- 150
Adjacent Grass allies gain +8% Cooldown Speed permanently.
Level Lv 27sCooldown
- Damage
- 300
Adjacent Grass allies gain +17% Cooldown Speed permanently.
Level Lv 37sCooldown
- Damage
- 450
Adjacent Grass allies gain +25% Cooldown Speed permanently.
Level Lv 47sCooldown
- Damage
- 3600
Adjacent Grass allies gain +202% Cooldown Speed permanently.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 43.8%
- Decided rounds
- 1,370
- Board presence
- 5.4%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Ginsage won 43.8% of 1,370 decided rounds.
Ginsage was on 5.4% of the observed boards in that window.
It appears most in rounds 13+ (706 decided rounds) and wins 53.5% there.
It ranks 6 of 12 50-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 30.7% | 114 |
| 9-12 | 36.1% | 615 |
| 13+ | 53.5% | 706 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 57.0% | 742 |
Ginsage is not in the 100 most observed Batomon pairs in this window.
Comps with Ginsage
- Sproach + Gemwing · tier D · 54 runs · 8.0% 10-win finish





Open the plan
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 7s | 150 |
| Level 2 | 7s | 300 |
| Level 3 | 7s | 450 |
| Level 4 | 7s | 3600 |
On Battle Start
- Level 1: Adjacent Grass allies gain +7% Cooldown Speed permanently.
- Level 2: Adjacent Grass allies gain +14% Cooldown Speed permanently.
- Level 3: Adjacent Grass allies gain +21% Cooldown Speed permanently.
- Level 4: Adjacent Grass allies gain +168% Cooldown Speed permanently.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 7s | 150 |
| Level 2 | 7s | 300 |
| Level 3 | 7s | 450 |
| Level 4 | 7s | 3600 |
On Battle Start
- Level 1: Adjacent Grass allies gain +8% Cooldown Speed permanently.
- Level 2: Adjacent Grass allies gain +17% Cooldown Speed permanently.
- Level 3: Adjacent Grass allies gain +25% Cooldown Speed permanently.
- Level 4: Adjacent Grass allies gain +202% Cooldown Speed permanently.
Traits: Cooldown Speed
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Ginsage and of other entries. They do not rate a choice.
Rules that the effect uses
- Cooldown Speed (Mechanic)
- Grass type (Type)
Other entries that use Cooldown Speed
- Blitz Bell (Trinket)
- Boomagon (Batomon)
- Cinderfly (Batomon)
- Drumire (Batomon)
- Focus Pill (Item)
- Formiqueen (Batomon)
- Galvanine (Batomon)
- Haste Crown (Trinket)
15 more entries use Cooldown Speed. Read the Cooldown Speed rules.
Other entries that name Ginsage
- Dryad Statue Oshima (Event)
