Ginsage

Super RareGrass
Ginsage spriteLevel Lv 1

7sCooldown

On Battle Start

Adjacent Grass allies gain +7% Cooldown Speed permanently.

Ginsage spriteLevel Lv 2

7sCooldown

On Battle Start

Adjacent Grass allies gain +14% Cooldown Speed permanently.

Ginsage spriteLevel Lv 3

7sCooldown

On Battle Start

Adjacent Grass allies gain +21% Cooldown Speed permanently.

Ginsage spriteLevel Lv 4

7sCooldown

Damage
3600
On Battle Start

Adjacent Grass allies gain +168% Cooldown Speed permanently.

Ginsage shiny spriteLevel Lv 1

7sCooldown

On Battle Start

Adjacent Grass allies gain +8% Cooldown Speed permanently.

Ginsage shiny spriteLevel Lv 2

7sCooldown

On Battle Start

Adjacent Grass allies gain +17% Cooldown Speed permanently.

Ginsage shiny spriteLevel Lv 3

7sCooldown

On Battle Start

Adjacent Grass allies gain +25% Cooldown Speed permanently.

Ginsage shiny spriteLevel Lv 4

7sCooldown

Damage
3600
On Battle Start

Adjacent Grass allies gain +202% Cooldown Speed permanently.

Level
Cost $50

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
B
Win rate on board
43.8%
Decided rounds
1,370
Board presence
5.4%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Ginsage won 43.8% of 1,370 decided rounds.

Ginsage was on 5.4% of the observed boards in that window.

It appears most in rounds 13+ (706 decided rounds) and wins 53.5% there.

It ranks 6 of 12 50-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-830.7%114
9-1236.1%615
13+53.5%706

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+57.0%742

Ginsage is not in the 100 most observed Batomon pairs in this window.

Comps with Ginsage

  • Sproach + Gemwing · tier D · 54 runs · 8.0% 10-win finishDracanaGemwingSproachGinsageNinfloraCelestiaOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 17s150
Level 27s300
Level 37s450
Level 47s3600

On Battle Start

  • Level 1: Adjacent Grass allies gain +7% Cooldown Speed permanently.
  • Level 2: Adjacent Grass allies gain +14% Cooldown Speed permanently.
  • Level 3: Adjacent Grass allies gain +21% Cooldown Speed permanently.
  • Level 4: Adjacent Grass allies gain +168% Cooldown Speed permanently.

Shiny levels and ability

LevelCooldownDamage
Level 17s150
Level 27s300
Level 37s450
Level 47s3600

On Battle Start

  • Level 1: Adjacent Grass allies gain +8% Cooldown Speed permanently.
  • Level 2: Adjacent Grass allies gain +17% Cooldown Speed permanently.
  • Level 3: Adjacent Grass allies gain +25% Cooldown Speed permanently.
  • Level 4: Adjacent Grass allies gain +202% Cooldown Speed permanently.

Traits: Cooldown Speed

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.