Cooldown Speed

Cooldown Speed divides a Batomon's base cooldown. Non-negative cooldown additions apply afterward.

Balance 26Game 1.4.0

From cooldown to castA Batomon fills its cooldown, then starts a cast sequence. Multicast controls the number of casts. Each cast uses its stats and enabled On Cast ability. Trigger effects can start a sequence without a cooldown reset.CooldownCastStats + abilityMulticast0.1s between castsA Trigger starts a sequence without a cooldown reset.
The cast loop. Multicast 3 means three total casts.

How it works

  • More Cooldown Speed makes a Batomon cast more often.
  • With no added cooldown, +100% Cooldown Speed turns a 6-second base cooldown into 3 seconds.
  • A Batomon's effective cooldown cannot go below 0.1 seconds.
  • The game rounds the effective cooldown to the nearest 0.1 seconds, then applies the 0.1-second minimum. The card and the battle use the same rounded value.
  • Charge advances current cast progress; it does not change base cooldown, added cooldown, or Cooldown Speed.

Cooldown formula

max(0.1s, round to 0.1s(base ÷ max(0.1, 1 + speed) + max(0, added cooldown)))

With no added cooldown, 6 seconds at +100% Cooldown Speed becomes 3 seconds.

Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_data.gd
  • game/battle/battle_unit.gd
  • game/monsters/stat.gd