Cooldown Speed
Cooldown Speed divides a Batomon's base cooldown. Non-negative cooldown additions apply afterward.
Balance 26Game 1.4.0

Cooldown fillsThe next timed sequence starts.
Stats + abilityEach cast uses its stats and enabled On Cast ability.
Multicast repeats0.1 seconds between casts.
A Trigger starts a sequence without a cooldown reset.
How it works
- More Cooldown Speed makes a Batomon cast more often.
- With no added cooldown, +100% Cooldown Speed turns a 6-second base cooldown into 3 seconds.
- A Batomon's effective cooldown cannot go below 0.1 seconds.
- The game rounds the effective cooldown to the nearest 0.1 seconds, then applies the 0.1-second minimum. The card and the battle use the same rounded value.
- Charge advances current cast progress; it does not change base cooldown, added cooldown, or Cooldown Speed.
Cooldown formula
max(0.1s, round to 0.1s(base ÷ max(0.1, 1 + speed) + max(0, added cooldown)))With no added cooldown, 6 seconds at +100% Cooldown Speed becomes 3 seconds.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdgame/battle/battle_unit.gdgame/monsters/stat.gd
