Triggering
Trigger effects start the named Batomon's full cast sequence using the effect's exact target.
Balance 26Game 1.4.0

Cooldown fillsThe next timed sequence starts.
Stats + abilityEach cast uses its stats and enabled On Cast ability.
Multicast repeats0.1 seconds between casts.
A Trigger starts a sequence without a cooldown reset.
How it works
- A triggered Batomon uses its current Multicast for that cast sequence.
- A Trigger alone does not reset current cooldown progress. The Batomon continues toward its next timed cast.
- A Trigger effect uses its printed target, such as an ally above, adjacent allies, or the Batomon itself.
- Trigger chains keep printed exclusions; Puffloon and Torrantler explicitly exclude other copies of themselves.
- Coffee and Draconarch can activate Berroon's On Battle Start effect in the current build.
Common questions
If Cicadence triggers another Bug, does that Bug keep its charge or reset?
It keeps its existing cooldown progress. Cicadence adds a cast sequence without a reset, so the Bug can also complete its timed cast soon afterward.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_unit.gdgame/run/run_manager.gdgame/monsters/ability_bases/ability.gd
