Triggering

Trigger effects start the named Batomon's full cast sequence using the effect's exact target.

Balance 26Game 1.4.0

From cooldown to castA Batomon fills its cooldown, then starts a cast sequence. Multicast controls the number of casts. Each cast uses its stats and enabled On Cast ability. Trigger effects can start a sequence without a cooldown reset.CooldownCastStats + abilityMulticast0.1s between castsA Trigger starts a sequence without a cooldown reset.
The cast loop. Multicast 3 means three total casts.

How it works

  • A triggered Batomon uses its current Multicast for that cast sequence.
  • A Trigger alone does not reset current cooldown progress. The Batomon continues toward its next timed cast.
  • A Trigger effect uses its printed target, such as an ally above, adjacent allies, or the Batomon itself.
  • Trigger chains keep printed exclusions; Puffloon and Torrantler explicitly exclude other copies of themselves.
  • Coffee and Draconarch can activate Berroon's On Battle Start effect in the current build.

Common questions

If Cicadence triggers another Bug, does that Bug keep its charge or reset?

It keeps its existing cooldown progress. Cicadence adds a cast sequence without a reset, so the Bug can also complete its timed cast soon afterward.

Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_unit.gd
  • game/run/run_manager.gd
  • game/monsters/ability_bases/ability.gd