Frizzly
Trigger this.
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Trigger this and gain +1 Shock permanently.
Trigger this and gain +2 Shock permanently.
Trigger this and gain +3 Shock permanently.
Trigger this and gain +4 Shock permanently.
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- C
- Win rate on board
- 36.3%
- Decided rounds
- 355
- Board presence
- 1.5%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Frizzly won 36.3% of 355 decided rounds.
Frizzly was on 1.5% of the observed boards in that window.
It appears most in rounds 9-12 (120 decided rounds) and wins 15.8% there.
It ranks 12 of 16 25-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 32.0% | 100 |
| 9-12 | 15.8% | 120 |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 60.1% | 158 |
Frizzly is not in the 100 most observed Batomon pairs in this window.
Comps with Frizzly
No Comp in the 30-day Comps sample uses Frizzly.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Shock | Multicast |
|---|---|---|---|---|
| Level 1 | 7s | 1 | 8 | Not stated |
| Level 2 | 7s | 1 | 16 | Not stated |
| Level 3 | 7s | 1 | 24 | Not stated |
| Level 4 | 7s | 1 | 48 | 2 |
On Battle Start
Trigger this.
Shiny levels and ability
| Level | Cooldown | Damage | Shock | Multicast |
|---|---|---|---|---|
| Level 1 | 7s | 1 | 8 | Not stated |
| Level 2 | 7s | 1 | 16 | Not stated |
| Level 3 | 7s | 1 | 24 | Not stated |
| Level 4 | 7s | 1 | 48 | 2 |
On Battle Start
- Level 1: Trigger this and gain +1 Shock permanently.
- Level 2: Trigger this and gain +2 Shock permanently.
- Level 3: Trigger this and gain +3 Shock permanently.
- Level 4: Trigger this and gain +4 Shock permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Frizzly and of other entries. They do not rate a choice.
Rules that the effect uses
- Shock (Mechanic)
Other entries that use Shock
- Battery Pack (Item)
- Clawnetic (Batomon)
- Galvanine (Batomon)
- Musician (Trainer)
- Pylong (Batomon)


