Pylong
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- C
- Win rate on board
- 34.1%
- Decided rounds
- 645
- Board presence
- 2.7%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Pylong won 34.1% of 645 decided rounds.
Pylong was on 2.7% of the observed boards in that window.
It appears most in rounds 9-12 (292 decided rounds) and wins 26.4% there.
It ranks 11 of 13 40-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | 26.4% | 292 |
| 13+ | 45.6% | 270 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 57.6% | 184 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 29.0% | 259 |
Comps with Pylong
- Electranade + Cherubble · tier A · 81 runs · 29.4% 10-win finish





Open the plan
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Shock |
|---|---|---|---|
| Level 1 | 7s | 1 | 15 |
| Level 2 | 7s | 1 | 15 |
| Level 3 | 7s | 1 | 15 |
| Level 4 | 7s | 1 | 15 |
Ongoing
- Level 1: Ally behind has +100% Shock.
- Level 2: Ally behind has +200% Shock.
- Level 3: Ally behind has +300% Shock.
- Level 4: Ally behind has +2400% Shock.
Shiny levels and ability
| Level | Cooldown | Damage | Shock |
|---|---|---|---|
| Level 1 | 7s | 1 | 15 |
| Level 2 | 7s | 1 | 15 |
| Level 3 | 7s | 1 | 15 |
| Level 4 | 7s | 1 | 15 |
Ongoing
- Level 1: Adjacent allies have +100% Shock.
- Level 2: Adjacent allies have +200% Shock.
- Level 3: Adjacent allies have +300% Shock.
- Level 4: Adjacent allies have +2400% Shock.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Pylong and of other entries. They do not rate a choice.
Rules that the effect uses
- Shock (Mechanic)
Other entries that use Shock
- Battery Pack (Item)
- Clawnetic (Batomon)
- Galvanine (Batomon)
- Musician (Trainer)

