Pylong

Super RareElectric
Pylong spriteLevel Lv 1

7sCooldown

Ongoing

Ally behind has +100% Shock.

Pylong spriteLevel Lv 2

7sCooldown

Ongoing

Ally behind has +200% Shock.

Pylong spriteLevel Lv 3

7sCooldown

Ongoing

Ally behind has +300% Shock.

Pylong spriteLevel Lv 4

7sCooldown

Ongoing

Ally behind has +2400% Shock.

Pylong shiny spriteLevel Lv 1

7sCooldown

Ongoing

Adjacent allies have +100% Shock.

Pylong shiny spriteLevel Lv 2

7sCooldown

Ongoing

Adjacent allies have +200% Shock.

Pylong shiny spriteLevel Lv 3

7sCooldown

Ongoing

Adjacent allies have +300% Shock.

Pylong shiny spriteLevel Lv 4

7sCooldown

Ongoing

Adjacent allies have +2400% Shock.

Level
Cost $40

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
C
Win rate on board
34.1%
Decided rounds
645
Board presence
2.7%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Pylong won 34.1% of 645 decided rounds.

Pylong was on 2.7% of the observed boards in that window.

It appears most in rounds 9-12 (292 decided rounds) and wins 26.4% there.

It ranks 11 of 13 40-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1226.4%292
13+45.6%270

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+57.6%184

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
PylongVelocectMost common · Highest win rate29.0%259

Comps with Pylong

  • Electranade + Cherubble · tier A · 81 runs · 29.4% 10-win finishCherubbleElectranadeVelocectCicadencePylongFormiqueenOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageShock
Level 17s115
Level 27s115
Level 37s115
Level 47s115

Ongoing

  • Level 1: Ally behind has +100% Shock.
  • Level 2: Ally behind has +200% Shock.
  • Level 3: Ally behind has +300% Shock.
  • Level 4: Ally behind has +2400% Shock.

Shiny levels and ability

LevelCooldownDamageShock
Level 17s115
Level 27s115
Level 37s115
Level 47s115

Ongoing

  • Level 1: Adjacent allies have +100% Shock.
  • Level 2: Adjacent allies have +200% Shock.
  • Level 3: Adjacent allies have +300% Shock.
  • Level 4: Adjacent allies have +2400% Shock.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.