Cherubble

RareRock
Cherubble spriteLevel Lv 1

4sCooldown

On Cast

Give adjacent allies Protect 1.

Cherubble spriteLevel Lv 2

2sCooldown

On Cast

Give adjacent allies Protect 1.

Cherubble spriteLevel Lv 3

1.3sCooldown

On Cast

Give adjacent allies Protect 1.

Cherubble spriteLevel Lv 4

1.3sCooldown

On Cast

Give adjacent allies Protect 1.

Cherubble shiny spriteLevel Lv 1

4sCooldown

On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Cherubble shiny spriteLevel Lv 2

2sCooldown

On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Cherubble shiny spriteLevel Lv 3

1.3sCooldown

On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Cherubble shiny spriteLevel Lv 4

1.3sCooldown

On Cast

Give adjacent allies +40 Damage permanently and Protect 1.

Level
Cost $25

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
B
Win rate on board
39.4%
Decided rounds
995
Board presence
3.9%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Cherubble won 39.4% of 995 decided rounds.

Cherubble was on 3.9% of the observed boards in that window.

It appears most in rounds 9-12 (467 decided rounds) and wins 35.5% there.

It ranks 7 of 16 25-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-841.3%235
9-1235.5%467
13+42.1%302

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+58.2%462

Cherubble is not in the 100 most observed Batomon pairs in this window.

Comps with Cherubble

  • Electranade + Cherubble · tier C · 81 runs · 22.4% 10-win finish · core unitCherubbleElectranadeVelocectCicadencePylongFormiqueenOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownShieldMulticast
Level 14s100Not stated
Level 22s100Not stated
Level 31.3s100Not stated
Level 41.3s1004

On Cast

Give adjacent allies Protect 1.

Shiny levels and ability

LevelCooldownShieldMulticast
Level 14s100Not stated
Level 22s100Not stated
Level 31.3s100Not stated
Level 41.3s1004

On Cast

  • Level 1: Give adjacent allies +10 Damage permanently and Protect 1.
  • Level 2: Give adjacent allies +10 Damage permanently and Protect 1.
  • Level 3: Give adjacent allies +10 Damage permanently and Protect 1.
  • Level 4: Give adjacent allies +40 Damage permanently and Protect 1.

Traits: Protect

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.