Multicast

Multicast is the total number of consecutive casts in one activation.

Balance 26Game 1.4.0

From cooldown to castA Batomon fills its cooldown, then starts a cast sequence. Multicast controls the number of casts. Each cast uses its stats and enabled On Cast ability. Trigger effects can start a sequence without a cooldown reset.CooldownCastStats + abilityMulticast0.1s between castsA Trigger starts a sequence without a cooldown reset.
The cast loop. Multicast 3 means three total casts.

How it works

  • Multicast 2 means two total casts, not two additional casts.
  • Consecutive Multicast repeats are spaced 0.1 seconds apart.
  • Each repeat is another cast, so On Cast resolves for each cast in the sequence.
  • Queued repeats normally stop at Knockout. A late-priority cast that became due while alive can still resolve on that tick.

Multicast 3

  1. Cast 1 resolves.
  2. 0.1 seconds later, Cast 2 resolves.
  3. 0.1 seconds later, Cast 3 resolves.
Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_data.gd
  • game/battle/battle_unit.gd
  • game/monsters/stat.gd