Ninflora
Level Lv 14sCooldown
- Damage
- 50
This and your Grass allies gain +10% Cooldown Speed permanently.
Level Lv 24sCooldown
- Damage
- 100
This and your Grass allies gain +20% Cooldown Speed permanently.
Level Lv 34sCooldown
- Damage
- 150
This and your Grass allies gain +30% Cooldown Speed permanently.
Level Lv 44sCooldown
- Damage
- 1200
This and your Grass allies gain +240% Cooldown Speed permanently.
Level Lv 14sCooldown
- Damage
- 50
This and your Grass allies gain +12% Cooldown Speed permanently.
Level Lv 24sCooldown
- Damage
- 100
This and your Grass allies gain +24% Cooldown Speed permanently.
Level Lv 34sCooldown
- Damage
- 150
This and your Grass allies gain +36% Cooldown Speed permanently.
Level Lv 44sCooldown
- Damage
- 1200
This and your Grass allies gain +288% Cooldown Speed permanently.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 51.0%
- Decided rounds
- 1,013
- Board presence
- 4.0%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Ninflora won 51.0% of 1,013 decided rounds.
Ninflora was on 4.0% of the observed boards in that window.
It appears most in rounds 13+ (628 decided rounds) and wins 62.7% there.
It ranks 2 of 12 50-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 27.9% | 104 |
| 9-12 | 37.3% | 327 |
| 13+ | 62.7% | 628 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 63.6% | 601 |
Ninflora is not in the 100 most observed Batomon pairs in this window.
Comps with Ninflora
- Sproach + Gemwing · tier D · 54 runs · 8.0% 10-win finish





Open the plan
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 50 |
| Level 2 | 4s | 100 |
| Level 3 | 4s | 150 |
| Level 4 | 4s | 1200 |
On Victory
- Level 1: This and your Grass allies gain +10% Cooldown Speed permanently.
- Level 2: This and your Grass allies gain +20% Cooldown Speed permanently.
- Level 3: This and your Grass allies gain +30% Cooldown Speed permanently.
- Level 4: This and your Grass allies gain +240% Cooldown Speed permanently.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 50 |
| Level 2 | 4s | 100 |
| Level 3 | 4s | 150 |
| Level 4 | 4s | 1200 |
On Victory
- Level 1: This and your Grass allies gain +12% Cooldown Speed permanently.
- Level 2: This and your Grass allies gain +24% Cooldown Speed permanently.
- Level 3: This and your Grass allies gain +36% Cooldown Speed permanently.
- Level 4: This and your Grass allies gain +288% Cooldown Speed permanently.
Traits: Cooldown Speed
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Ninflora and of other entries. They do not rate a choice.
Rules that the effect uses
- Cooldown Speed (Mechanic)
- Grass type (Type)
Other entries that use Cooldown Speed
- Blitz Bell (Trinket)
- Boomagon (Batomon)
- Cinderfly (Batomon)
- Drumire (Batomon)
- Focus Pill (Item)
- Formiqueen (Batomon)
- Galvanine (Batomon)
- Ginsage (Batomon)
15 more entries use Cooldown Speed. Read the Cooldown Speed rules.
