Celestia
Level Lv 16.5sCooldown
- Damage
- 130
Disable abilities of all Ongoing monsters in this row.
Level Lv 26.5sCooldown
- Damage
- 260
Disable abilities of all Ongoing monsters in this row.
Level Lv 36.5sCooldown
- Damage
- 390
Disable abilities of all Ongoing monsters in this row.
Level Lv 46.5sCooldown
- Damage
- 3120
Disable abilities of all Ongoing monsters in this row.
Level Lv 16.5sCooldown
- Damage
- 130
Disable abilities of enemy Ongoing monsters in this row.
Level Lv 26.5sCooldown
- Damage
- 260
Disable abilities of enemy Ongoing monsters in this row.
Level Lv 36.5sCooldown
- Damage
- 390
Disable abilities of enemy Ongoing monsters in this row.
Level Lv 46.5sCooldown
- Damage
- 3120
Disable abilities of enemy Ongoing monsters in this row.
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- S
- Win rate on board
- 60.2%
- Decided rounds
- 1,090
- Board presence
- 4.6%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Celestia won 60.2% of 1,090 decided rounds.
Celestia was on 4.6% of the observed boards in that window.
It appears most in rounds 13+ (693 decided rounds) and wins 65.1% there.
It ranks 1 of 15 30-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | 52.6% | 331 |
| 13+ | 65.1% | 693 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 67.5% | 762 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 57.1% | 238 |
Comps with Celestia
- Sproach + Gemwing · emerging · 51 runs





Open the plan
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 130 |
| Level 2 | 6.5s | 260 |
| Level 3 | 6.5s | 390 |
| Level 4 | 6.5s | 3120 |
On Battle Start
Disable abilities of all Ongoing monsters in this row.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 130 |
| Level 2 | 6.5s | 260 |
| Level 3 | 6.5s | 390 |
| Level 4 | 6.5s | 3120 |
On Battle Start
Disable abilities of enemy Ongoing monsters in this row.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Celestia and of other entries. They do not rate a choice.
Rules that the effect uses
- Ongoing (Mechanic)
Other entries that use Ongoing
Other entries that name Celestia
- Endless Boss Prep (Event)
