Faebloom

MythicalGrass
Faebloom spriteLevel Lv 1

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used.

Faebloom spriteLevel Lv 2

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +20% Damage per Mythical Item used.

Faebloom spriteLevel Lv 3

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +30% Damage per Mythical Item used.

Faebloom spriteLevel Lv 4

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +300% Damage per Mythical Item used.

Faebloom shiny spriteLevel Lv 1

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +12% Damage per Mythical Item used.

Faebloom shiny spriteLevel Lv 2

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +24% Damage per Mythical Item used.

Faebloom shiny spriteLevel Lv 3

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +36% Damage per Mythical Item used.

Faebloom shiny spriteLevel Lv 4

7sCooldown

Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.

Level
Cost $80

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
S
Win rate on board
57.8%
Decided rounds
230
Board presence
0.9%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Faebloom won 57.8% of 230 decided rounds.

Faebloom was on 0.9% of the observed boards in that window.

It appears most in rounds 13+ (183 decided rounds) and wins 68.3% there.

It ranks 4 of 6 80-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-12Not enough ranked observations
13+68.3%183

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+71.9%128

Faebloom is not in the 100 most observed Batomon pairs in this window.

Comps with Faebloom

No Comp in the 30-day Comps sample uses Faebloom.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 17s777
Level 27s777
Level 37s777
Level 47s777
  • Level 1: Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used.
  • Level 2: Mythical Item may appear in your shop. Ongoing Adjacent allies have +20% Damage per Mythical Item used.
  • Level 3: Mythical Item may appear in your shop. Ongoing Adjacent allies have +30% Damage per Mythical Item used.
  • Level 4: Mythical Item may appear in your shop. Ongoing Adjacent allies have +300% Damage per Mythical Item used.

Shiny levels and ability

LevelCooldownDamage
Level 17s777
Level 27s777
Level 37s777
Level 47s777
  • Level 1: Mythical Item may appear in your shop. Ongoing Adjacent allies have +12% Damage per Mythical Item used.
  • Level 2: Mythical Item may appear in your shop. Ongoing Adjacent allies have +24% Damage per Mythical Item used.
  • Level 3: Mythical Item may appear in your shop. Ongoing Adjacent allies have +36% Damage per Mythical Item used.
  • Level 4: Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.