Cinnabark

UncommonRockToxic
Cinnabark spriteLevel Lv 1

4sCooldown

Ongoing

Has additional Shield equal to 100% of the Poison stacks on the enemy.

Cinnabark spriteLevel Lv 2

4sCooldown

Ongoing

Has additional Shield equal to 200% of the Poison stacks on the enemy.

Cinnabark spriteLevel Lv 3

4sCooldown

Ongoing

Has additional Shield equal to 300% of the Poison stacks on the enemy.

Cinnabark spriteLevel Lv 4

4sCooldown

Ongoing

Has additional Shield equal to 600% of the Poison stacks on the enemy.

Cinnabark shiny spriteLevel Lv 1

4sCooldown

Ongoing

Has additional Shield equal to 120% of the Poison stacks on the enemy.

Cinnabark shiny spriteLevel Lv 2

4sCooldown

Ongoing

Has additional Shield equal to 240% of the Poison stacks on the enemy.

Cinnabark shiny spriteLevel Lv 3

4sCooldown

Ongoing

Has additional Shield equal to 360% of the Poison stacks on the enemy.

Cinnabark shiny spriteLevel Lv 4

4sCooldown

Ongoing

Has additional Shield equal to 720% of the Poison stacks on the enemy.

Level
Cost $20

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
C
Win rate on board
38.0%
Decided rounds
2,778
Board presence
11.0%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Cinnabark won 38.0% of 2,778 decided rounds.

Cinnabark was on 11.0% of the observed boards in that window.

It appears most in rounds 9-12 (1,148 decided rounds) and wins 28.7% there.

It ranks 7 of 9 20-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-465.2%164
5-837.6%611
9-1228.7%1,148
13+44.6%912

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+51.8%1,318

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
CinnabarkDrumireMost common34.9%1,508
CinnabarkMiasmawMost common · Highest win rate44.5%871
CinnabarkOpalionMost common37.3%737
CinnabarkScorubbleHighest win rate47.2%252
CinnabarkOnsetraHighest win rate40.2%575

Comps with Cinnabark

  • Miasmaw + Drumire · tier S · 170 runs · 32.1% 10-win finish · core unitCinnabarkDrumireMiasmawOpalionOnsetraVipairOpen the plan
  • Drumire + Opalion · tier C · 100 runs · 18.7% 10-win finish · core unitCinnabarkDrumireOpalionCordycantOnsetraCairnageOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownPoison
Level 14s5
Level 24s10
Level 34s15
Level 44s30

Ongoing

  • Level 1: Has additional Shield equal to 100% of the Poison stacks on the enemy.
  • Level 2: Has additional Shield equal to 200% of the Poison stacks on the enemy.
  • Level 3: Has additional Shield equal to 300% of the Poison stacks on the enemy.
  • Level 4: Has additional Shield equal to 600% of the Poison stacks on the enemy.

Shiny levels and ability

LevelCooldownPoison
Level 14s5
Level 24s10
Level 34s15
Level 44s30

Ongoing

  • Level 1: Has additional Shield equal to 120% of the Poison stacks on the enemy.
  • Level 2: Has additional Shield equal to 240% of the Poison stacks on the enemy.
  • Level 3: Has additional Shield equal to 360% of the Poison stacks on the enemy.
  • Level 4: Has additional Shield equal to 720% of the Poison stacks on the enemy.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.