Fumungus

Super RareGrassToxic
Fumungus spriteLevel Lv 1

3sCooldown

Ongoing

Has additional Damage equal to 100% of the Poison stacks on the enemy.

Fumungus spriteLevel Lv 2

3sCooldown

Ongoing

Has additional Damage equal to 200% of the Poison stacks on the enemy.

Fumungus spriteLevel Lv 3

3sCooldown

Ongoing

Has additional Damage equal to 300% of the Poison stacks on the enemy.

Fumungus spriteLevel Lv 4

1.5sCooldown

Ongoing

Has additional Damage equal to 1200% of the Poison stacks on the enemy.

Fumungus shiny spriteLevel Lv 1

3sCooldown

Ongoing

Has additional Damage equal to 120% of the Poison stacks on the enemy.

Fumungus shiny spriteLevel Lv 2

3sCooldown

Ongoing

Has additional Damage equal to 240% of the Poison stacks on the enemy.

Fumungus shiny spriteLevel Lv 3

3sCooldown

Ongoing

Has additional Damage equal to 360% of the Poison stacks on the enemy.

Fumungus shiny spriteLevel Lv 4

1.5sCooldown

Ongoing

Has additional Damage equal to 1440% of the Poison stacks on the enemy.

Level
Cost $40

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
C
Win rate on board
35.5%
Decided rounds
968
Board presence
4.1%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Fumungus won 35.5% of 968 decided rounds.

Fumungus was on 4.1% of the observed boards in that window.

It appears most in rounds 9-12 (499 decided rounds) and wins 34.1% there.

It ranks 7 of 13 40-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1234.1%499
13+38.2%382

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+49.3%349

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
FumungusPuffloonMost common · Highest win rate35.9%881
FumungusCobrexMost common · Highest win rate41.3%571
FumungusAristobatMost common · Highest win rate34.8%531

Comps with Fumungus

  • Cobrex + Fumungus · tier S · 202 runs · 29.2% 10-win finish · core unitCobrexFumungusPuffloonAristobatNoxnimbusSpinaraiOpen the plan
  • Aristobat + Noxnimbus · tier C · 106 runs · 18.2% 10-win finishAristobatNoxnimbusPuffloonThorntailFumungusCobrexOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownPoison
Level 13s6
Level 23s6
Level 33s6
Level 41.5s12

Ongoing

  • Level 1: Has additional Damage equal to 100% of the Poison stacks on the enemy.
  • Level 2: Has additional Damage equal to 200% of the Poison stacks on the enemy.
  • Level 3: Has additional Damage equal to 300% of the Poison stacks on the enemy.
  • Level 4: Has additional Damage equal to 1200% of the Poison stacks on the enemy.

Shiny levels and ability

LevelCooldownPoison
Level 13s6
Level 23s6
Level 33s6
Level 41.5s12

Ongoing

  • Level 1: Has additional Damage equal to 120% of the Poison stacks on the enemy.
  • Level 2: Has additional Damage equal to 240% of the Poison stacks on the enemy.
  • Level 3: Has additional Damage equal to 360% of the Poison stacks on the enemy.
  • Level 4: Has additional Damage equal to 1440% of the Poison stacks on the enemy.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.