Dollhime
Level Lv 16sCooldown
On Trinket Gained +50 Damage permanently.
Level Lv 26sCooldown
On Trinket Gained +100 Damage permanently.
Level Lv 36sCooldown
On Trinket Gained +150 Damage permanently.
Level Lv 46sCooldown
On Trinket Gained +600 Damage permanently.
Level Lv 16sCooldown
On Trinket Gained +60 Damage permanently.
Level Lv 26sCooldown
On Trinket Gained +120 Damage permanently.
Level Lv 36sCooldown
On Trinket Gained +180 Damage permanently.
Level Lv 46sCooldown
On Trinket Gained +720 Damage permanently.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- B
- Win rate on board
- 43.2%
- Decided rounds
- 658
- Board presence
- 2.8%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Dollhime won 43.2% of 658 decided rounds.
Dollhime was on 2.8% of the observed boards in that window.
It appears most in rounds 9-12 (274 decided rounds) and wins 31.8% there.
It ranks 4 of 13 40-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 28.3% | 152 |
| 9-12 | 31.8% | 274 |
| 13+ | 67.1% | 228 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 61.1% | 319 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 38.8% | 276 |
Comps with Dollhime
- Nekoffin + Petrirex · tier E · 79 runs · 10.9% 10-win finish





Open the plan
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown |
|---|---|
| Level 1 | 6s |
| Level 2 | 6s |
| Level 3 | 6s |
| Level 4 | 6s |
- Level 1: On Trinket Gained +50 Damage permanently.
- Level 2: On Trinket Gained +100 Damage permanently.
- Level 3: On Trinket Gained +150 Damage permanently.
- Level 4: On Trinket Gained +600 Damage permanently.
Shiny levels and ability
| Level | Cooldown |
|---|---|
| Level 1 | 6s |
| Level 2 | 6s |
| Level 3 | 6s |
| Level 4 | 6s |
- Level 1: On Trinket Gained +60 Damage permanently.
- Level 2: On Trinket Gained +120 Damage permanently.
- Level 3: On Trinket Gained +180 Damage permanently.
- Level 4: On Trinket Gained +720 Damage permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Dollhime and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
