Rubbin
Level Lv 16.5sCooldown
- Damage
- 40
Gain a Junk Trinket.
Level Lv 26.5sCooldown
- Damage
- 80
Gain 2 Junk Trinkets.
Level Lv 36.5sCooldown
- Damage
- 120
Gain 3 Junk Trinkets.
Level Lv 46.5sCooldown
- Damage
- 240
Gain 6 Junk Trinkets.
Level Lv 16.5sCooldown
- Damage
- 40
Gain a random non-unique Common Trinket.
Level Lv 26.5sCooldown
- Damage
- 80
Gain 2 random non-unique Common Trinkets.
Level Lv 36.5sCooldown
- Damage
- 120
Gain 3 random non-unique Common Trinkets.
Level Lv 46.5sCooldown
- Damage
- 240
Gain 6 random non-unique Common Trinkets.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- B
- Win rate on board
- 42.0%
- Decided rounds
- 1,649
- Board presence
- 7.0%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Rubbin won 42.0% of 1,649 decided rounds.
Rubbin was on 7.0% of the observed boards in that window.
It appears most in rounds 9-12 (529 decided rounds) and wins 27.6% there.
It ranks 7 of 13 15-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 40.7% | 290 |
| 5-8 | 39.4% | 411 |
| 9-12 | 27.6% | 529 |
| 13+ | 63.5% | 419 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 53.3% | 906 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 39.1% | 823 | |
| 38.8% | 276 | |
| 54.1% | 266 | |
| 54.3% | 254 |
Comps with Rubbin
No Comp in the 30-day Comps sample uses Rubbin.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 40 |
| Level 2 | 6.5s | 80 |
| Level 3 | 6.5s | 120 |
| Level 4 | 6.5s | 240 |
On Battle Start
- Level 1: Gain a Junk Trinket.
- Level 2: Gain 2 Junk Trinkets.
- Level 3: Gain 3 Junk Trinkets.
- Level 4: Gain 6 Junk Trinkets.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 40 |
| Level 2 | 6.5s | 80 |
| Level 3 | 6.5s | 120 |
| Level 4 | 6.5s | 240 |
On Battle Start
- Level 1: Gain a random non-unique Common Trinket.
- Level 2: Gain 2 random non-unique Common Trinkets.
- Level 3: Gain 3 random non-unique Common Trinkets.
- Level 4: Gain 6 random non-unique Common Trinkets.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Rubbin and of other entries. They do not rate a choice.
Named in the effect of Rubbin
- Junk (Trinket)
