Shrinell

Super RareCurio
Shrinell spriteLevel Lv 1

8sCooldown

Ongoing

Ally behind has +0.5% Cooldown Speed for each Trinket that you own.

Shrinell spriteLevel Lv 2

8sCooldown

Ongoing

Ally behind has +1% Cooldown Speed for each Trinket that you own.

Shrinell spriteLevel Lv 3

8sCooldown

Ongoing

Ally behind has +1.5% Cooldown Speed for each Trinket that you own.

Shrinell spriteLevel Lv 4

8sCooldown

Damage
3840
Ongoing

Ally behind has +12% Cooldown Speed for each Trinket that you own.

Shrinell shiny spriteLevel Lv 1

8sCooldown

Ongoing

Adjacent allies have +0.5% Cooldown Speed for each Trinket that you own.

Shrinell shiny spriteLevel Lv 2

8sCooldown

Ongoing

Adjacent allies have +1% Cooldown Speed for each Trinket that you own.

Shrinell shiny spriteLevel Lv 3

8sCooldown

Ongoing

Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.

Shrinell shiny spriteLevel Lv 4

8sCooldown

Damage
3840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Level
Cost $55

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
S
Win rate on board
59.3%
Decided rounds
1,238
Board presence
4.9%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Shrinell won 59.3% of 1,238 decided rounds.

Shrinell was on 4.9% of the observed boards in that window.

It appears most in rounds 13+ (958 decided rounds) and wins 69.4% there.

It ranks 1 of 7 55-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1233.9%254
13+69.4%958

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+68.8%792

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
ShrinellOnsetraMost common · Highest win rate68.6%363
ShrinellRubbinMost common · Highest win rate54.3%254

Comps with Shrinell

  • Dollhime + Rubbin · tier D · 49 runs · 22.7% 10-win finishDollhimeFurnadonRubbinShrinellDraconarchMallogreOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 18s160
Level 28s320
Level 38s480
Level 48s3840

Ongoing

  • Level 1: Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
  • Level 2: Ally behind has +1% Cooldown Speed for each Trinket that you own.
  • Level 3: Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
  • Level 4: Ally behind has +12% Cooldown Speed for each Trinket that you own.

Shiny levels and ability

LevelCooldownDamage
Level 18s160
Level 28s320
Level 38s480
Level 48s3840

Ongoing

  • Level 1: Adjacent allies have +0.5% Cooldown Speed for each Trinket that you own.
  • Level 2: Adjacent allies have +1% Cooldown Speed for each Trinket that you own.
  • Level 3: Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
  • Level 4: Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Traits: Cooldown Speed

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.