Draconarch

LegendaryDragon
Draconarch spriteLevel Lv 1

5sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Draconarch spriteLevel Lv 2

5sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Draconarch spriteLevel Lv 3

5sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Draconarch spriteLevel Lv 4

5sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Draconarch shiny spriteLevel Lv 1

4sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.

Draconarch shiny spriteLevel Lv 2

4sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Draconarch shiny spriteLevel Lv 3

4sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Draconarch shiny spriteLevel Lv 4

4sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Level
Cost $60

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
A
Win rate on board
50.2%
Decided rounds
2,164
Board presence
9.2%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Draconarch won 50.2% of 2,164 decided rounds.

Draconarch was on 9.2% of the observed boards in that window.

It appears most in rounds 13+ (1,118 decided rounds) and wins 61.6% there.

It ranks 4 of 8 60-gold Batomon with enough observations, by win rate.

It is in 3 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-831.1%151
9-1239.1%895
13+61.6%1,118

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+62.8%1,090

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
DraconarchCoalemMost common · Highest win rate50.2%522
DraconarchRubbinMost common · Highest win rate54.1%266

Comps with Draconarch

  • Blixie + Scorchimp · tier S · 83 runs · 32.8% 10-win finishBlixieCoalemScorchimpMagmalithDraconarchBlazewingOpen the plan
  • Berroon + Craghorn · tier A · 52 runs · 37.8% 10-win finishCraghornBerroonDryadellAegistructDraconarchStalagroveOpen the plan
  • Stalagrove + Aegistruct · tier A · 90 runs · 27.5% 10-win finishAegistructCoalemStalagroveDraconarchGeminissCraghornOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 15s100Not stated
Level 25s1002
Level 35s1003
Level 45s10024

On Cast

  • Level 1: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
  • Level 2: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
  • Level 3: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
  • Level 4: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 14s100Not stated
Level 24s1002
Level 34s1003
Level 44s10024

On Cast

  • Level 1: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
  • Level 2: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
  • Level 3: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
  • Level 4: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.