Berroon
Level Lv 14sCooldown
- Damage
- 40
The next 1 items in your shop will be Berries.
Level Lv 24sCooldown
- Damage
- 40
The next 2 items in your shop will be Berries.
Level Lv 34sCooldown
- Damage
- 40
The next 3 items in your shop will be Berries.
Level Lv 44sCooldown
- Damage
- 160
The next 6 items in your shop will be Berries.
Level Lv 14sCooldown
- Damage
- 40
The next 1 items in your shop will be Berries. When you use an item, this gains +10 Damage.
Level Lv 24sCooldown
- Damage
- 40
The next 2 items in your shop will be Berries. When you use an item, this gains +20 Damage.
Level Lv 34sCooldown
- Damage
- 40
The next 3 items in your shop will be Berries. When you use an item, this gains +30 Damage.
Level Lv 44sCooldown
- Damage
- 160
The next 6 items in your shop will be Berries. When you use an item, this gains +60 Damage.
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 48.6%
- Decided rounds
- 900
- Board presence
- 3.5%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Berroon won 48.6% of 900 decided rounds.
Berroon was on 3.5% of the observed boards in that window.
It appears most in rounds 5-8 (294 decided rounds) and wins 28.2% there.
It ranks 2 of 9 20-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 54.5% | 110 |
| 5-8 | 28.2% | 294 |
| 9-12 | 40.7% | 258 |
| 13+ | 73.9% | 287 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 60.6% | 589 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 48.4% | 574 |
Comps with Berroon
- Berroon + Craghorn · tier B · 52 runs · 34.2% 10-win finish · core unit





Open the plan
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 40 |
| Level 2 | 4s | 40 |
| Level 3 | 4s | 40 |
| Level 4 | 4s | 160 |
On Battle Start
- Level 1: The next 1 items in your shop will be Berries.
- Level 2: The next 2 items in your shop will be Berries.
- Level 3: The next 3 items in your shop will be Berries.
- Level 4: The next 6 items in your shop will be Berries.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 40 |
| Level 2 | 4s | 40 |
| Level 3 | 4s | 40 |
| Level 4 | 4s | 160 |
On Battle Start
- Level 1: The next 1 items in your shop will be Berries. When you use an item, this gains +10 Damage.
- Level 2: The next 2 items in your shop will be Berries. When you use an item, this gains +20 Damage.
- Level 3: The next 3 items in your shop will be Berries. When you use an item, this gains +30 Damage.
- Level 4: The next 6 items in your shop will be Berries. When you use an item, this gains +60 Damage.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Berroon and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
- Monster pool & shop (Mechanic)
