Danuki
Level Lv 16sCooldown
- Damage
- 40
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
Level Lv 23sCooldown
- Damage
- 40
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
Level Lv 32sCooldown
- Damage
- 40
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
Level Lv 16sCooldown
- Damage
- 40
On ally knockout, this gains 84% of their Damage for this battle. (Except other Danuki)
Level Lv 23sCooldown
- Damage
- 40
On ally knockout, this gains 84% of their Damage for this battle. (Except other Danuki)
Level Lv 32sCooldown
- Damage
- 40
On ally knockout, this gains 84% of their Damage for this battle. (Except other Danuki)
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 35.1%
- Decided rounds
- 168
- Board presence
- 0.7%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Danuki won 35.1% of 168 decided rounds.
Danuki was on 0.7% of the observed boards in that window.
It ranks 10 of 11 45-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | Not enough ranked observations | |
Danuki is not in the 100 most observed Batomon pairs in this window.
Comps with Danuki
No Comp in the 30-day Comps sample uses Danuki.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 6s | 40 | Not stated |
| Level 2 | 3s | 40 | Not stated |
| Level 3 | 2s | 40 | Not stated |
| Level 4 | 2s | 40 | 4 |
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 6s | 40 | Not stated |
| Level 2 | 3s | 40 | Not stated |
| Level 3 | 2s | 40 | Not stated |
| Level 4 | 2s | 40 | 4 |
On ally knockout, this gains 84% of their Damage for this battle. (Except other Danuki)
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Danuki and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
