Sudden Death

Sudden Death begins at 30 battle seconds, then a sandstorm damages both teams every 0.5 seconds.

Balance 26Game 1.4.0

How it works

  • Sudden Death begins when the battle timer reaches 30 seconds.
  • The first sandstorm hit follows after 0.5 seconds, and hits continue every 0.5 seconds.
  • Damage follows 8 × 2^(seconds active ÷ 3), doubling every 3 seconds.
  • Shield absorbs Sudden Death damage, but the 15% Shield reduction for Burn, Poison, and Shock does not apply to it.
  • The damage scales continuously while the popup shows a whole-number value.

Sandstorm curve

damage = 8 × 2^(seconds active ÷ 3)

The curve doubles every 3 active seconds; damage is applied on each 0.5-second tick.

Sources for the current rules

Review date: . Game 1.4.0, Steam build 26078162, Balance 26.

The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.

  • game/battle/battle_simulation.gd
  • game/battle/battle_data.gd
  • utils/utils.gd
  • game/monsters/monster_instance.gd