Sudden Death
Sudden Death begins at 30 battle seconds, then a sandstorm damages both teams every 0.5 seconds.
Balance 26Game 1.4.0
How it works
- Sudden Death begins when the battle timer reaches 30 seconds.
- The first sandstorm hit follows after 0.5 seconds, and hits continue every 0.5 seconds.
- Damage follows 8 × 2^(seconds active ÷ 3), doubling every 3 seconds.
- Shield absorbs Sudden Death damage, but the 15% Shield reduction for Burn, Poison, and Shock does not apply to it.
- The damage scales continuously while the popup shows a whole-number value.
Sandstorm curve
damage = 8 × 2^(seconds active ÷ 3)The curve doubles every 3 active seconds; damage is applied on each 0.5-second tick.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdutils/utils.gdgame/monsters/monster_instance.gd
