Heal
Heal restores shared team HP after same-tick offensive effects resolve.
Balance 26Game 1.4.0
How it works
- Heal restores team HP; Batomon do not have separate personal HP bars.
- Heal cannot raise team HP above that battle's maximum.
- For casts on the same tick, Heal resolves after Shield, Damage, and status application.
- Same-tick Heal can restore HP after lethal Damage has resolved, before the winner is checked.
- After lethal Damage, Heal adds to the team's HP below 0, not to 0. The HP bar shows 0 until the total is above 0 again.
Sources for the current rules
Review date: . Game 1.4.0, Steam build 26078162, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdgame/battle/battle_unit.gdgame/monsters/stat.gd
