Ironcore
Level Lv 12sCooldown
- Damage
- 30
Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
Level Lv 22sCooldown
- Damage
- 30
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
Level Lv 32sCooldown
- Damage
- 30
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
Level Lv 42sCooldown
- Damage
- 30
Charge adjacent Electric allies by 6 second(s). (Ironcore can't receive charge)
Level Lv 12sCooldown
- Damage
- 30
Charge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)
Level Lv 22sCooldown
- Damage
- 30
Charge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- B
- Win rate on board
- 41.1%
- Decided rounds
- 941
- Board presence
- 4.0%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Ironcore won 41.1% of 941 decided rounds.
Ironcore was on 4.0% of the observed boards in that window.
It appears most in rounds 13+ (402 decided rounds) and wins 55.5% there.
It ranks 5 of 13 40-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 33.8% | 145 |
| 9-12 | 28.9% | 391 |
| 13+ | 55.5% | 402 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 60.4% | 391 |
Ironcore is not in the 100 most observed Batomon pairs in this window.
Comps with Ironcore
No Comp in the 30-day Comps sample uses Ironcore.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 2s | 30 |
| Level 2 | 2s | 30 |
| Level 3 | 2s | 30 |
| Level 4 | 2s | 30 |
On Cast
- Level 1: Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
- Level 2: Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
- Level 3: Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
- Level 4: Charge adjacent Electric allies by 6 second(s). (Ironcore can't receive charge)
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 2s | 30 |
| Level 2 | 2s | 30 |
| Level 3 | 2s | 30 |
| Level 4 | 2s | 30 |
On Cast
- Level 1: Charge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)
- Level 2: Charge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)
- Level 3: Charge adjacent Electric allies by 3.6 second(s). (Ironcore can't receive charge)
- Level 4: Charge adjacent Electric allies by 7.2 second(s). (Ironcore can't receive charge)
Traits: Charge
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Ironcore and of other entries. They do not rate a choice.
Rules that the effect uses
- Charge (Mechanic)
- Electric type (Type)
Other entries that use Charge
- Clawnetic (Batomon)
- Cobrex (Batomon)
- Dracana (Batomon)
- Steamscuttle (Batomon)
