Ironcore

RareSteel
Ironcore spriteLevel Lv 1

2sCooldown

On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)

Ironcore spriteLevel Lv 2

2sCooldown

On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)

Ironcore spriteLevel Lv 3

2sCooldown

On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)

Ironcore spriteLevel Lv 4

2sCooldown

On Cast

Charge adjacent Electric allies by 6 second(s). (Ironcore can't receive charge)

Ironcore shiny spriteLevel Lv 1

2sCooldown

On Cast

Charge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)

Ironcore shiny spriteLevel Lv 2

2sCooldown

On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)

Ironcore shiny spriteLevel Lv 3

2sCooldown

On Cast

Charge adjacent Electric allies by 3.6 second(s). (Ironcore can't receive charge)

Ironcore shiny spriteLevel Lv 4

2sCooldown

On Cast

Charge adjacent Electric allies by 7.2 second(s). (Ironcore can't receive charge)

Level
Cost $40

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
B
Win rate on board
41.1%
Decided rounds
941
Board presence
4.0%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Ironcore won 41.1% of 941 decided rounds.

Ironcore was on 4.0% of the observed boards in that window.

It appears most in rounds 13+ (402 decided rounds) and wins 55.5% there.

It ranks 5 of 13 40-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-833.8%145
9-1228.9%391
13+55.5%402

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+60.4%391

Ironcore is not in the 100 most observed Batomon pairs in this window.

Comps with Ironcore

No Comp in the 30-day Comps sample uses Ironcore.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 12s30
Level 22s30
Level 32s30
Level 42s30

On Cast

  • Level 1: Charge adjacent Electric allies by 1 second(s). (Ironcore can't receive charge)
  • Level 2: Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
  • Level 3: Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
  • Level 4: Charge adjacent Electric allies by 6 second(s). (Ironcore can't receive charge)

Shiny levels and ability

LevelCooldownDamage
Level 12s30
Level 22s30
Level 32s30
Level 42s30

On Cast

  • Level 1: Charge adjacent Electric allies by 1.2 second(s). (Ironcore can't receive charge)
  • Level 2: Charge adjacent Electric allies by 2.4 second(s). (Ironcore can't receive charge)
  • Level 3: Charge adjacent Electric allies by 3.6 second(s). (Ironcore can't receive charge)
  • Level 4: Charge adjacent Electric allies by 7.2 second(s). (Ironcore can't receive charge)

Traits: Charge

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.