Gildshell
Level Lv 12sCooldown
+20 Sell Value permanently.
Level Lv 22sCooldown
+40 Sell Value permanently.
Level Lv 32sCooldown
+60 Sell Value permanently.
Level Lv 42sCooldown
- Damage
- 100
+240 Sell Value permanently.
Level Lv 12sCooldown
+20 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
Level Lv 22sCooldown
+40 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
Level Lv 32sCooldown
+60 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
Level Lv 42sCooldown
- Damage
- 100
+240 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- A
- Win rate on board
- 52.4%
- Decided rounds
- 1,330
- Board presence
- 5.6%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Gildshell won 52.4% of 1,330 decided rounds.
Gildshell was on 5.6% of the observed boards in that window.
It appears most in rounds 5-8 (591 decided rounds) and wins 51.6% there.
It ranks 1 of 16 25-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 47.4% | 420 |
| 5-8 | 51.6% | 591 |
| 9-12 | 56.1% | 246 |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 55.0% | 1,141 |
Gildshell is not in the 100 most observed Batomon pairs in this window.
Comps with Gildshell
No Comp in the 30-day Comps sample uses Gildshell.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 2s | 1 |
| Level 2 | 2s | 1 |
| Level 3 | 2s | 1 |
| Level 4 | 2s | 100 |
On Battle Start
- Level 1: +20 Sell Value permanently.
- Level 2: +40 Sell Value permanently.
- Level 3: +60 Sell Value permanently.
- Level 4: +240 Sell Value permanently.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 2s | 1 |
| Level 2 | 2s | 1 |
| Level 3 | 2s | 1 |
| Level 4 | 2s | 100 |
On Battle Start
- Level 1: +20 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
- Level 2: +40 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
- Level 3: +60 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
- Level 4: +240 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Gildshell and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Ongoing
Other entries that name Gildshell
- Bug Collector (Event)
