Gildshell

UncommonBug
Gildshell spriteLevel Lv 1

2sCooldown

On Battle Start

+20 Sell Value permanently.

Gildshell spriteLevel Lv 2

2sCooldown

On Battle Start

+40 Sell Value permanently.

Gildshell spriteLevel Lv 3

2sCooldown

On Battle Start

+60 Sell Value permanently.

Gildshell spriteLevel Lv 4

2sCooldown

On Battle Start

+240 Sell Value permanently.

Gildshell shiny spriteLevel Lv 1

2sCooldown

On Battle Start

+20 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Gildshell shiny spriteLevel Lv 2

2sCooldown

On Battle Start

+40 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Gildshell shiny spriteLevel Lv 3

2sCooldown

On Battle Start

+60 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Gildshell shiny spriteLevel Lv 4

2sCooldown

On Battle Start

+240 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Level
Cost $25

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
A
Win rate on board
52.4%
Decided rounds
1,330
Board presence
5.6%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Gildshell won 52.4% of 1,330 decided rounds.

Gildshell was on 5.6% of the observed boards in that window.

It appears most in rounds 5-8 (591 decided rounds) and wins 51.6% there.

It ranks 1 of 16 25-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-447.4%420
5-851.6%591
9-1256.1%246
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+55.0%1,141

Gildshell is not in the 100 most observed Batomon pairs in this window.

Comps with Gildshell

No Comp in the 30-day Comps sample uses Gildshell.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 12s1
Level 22s1
Level 32s1
Level 42s100

On Battle Start

  • Level 1: +20 Sell Value permanently.
  • Level 2: +40 Sell Value permanently.
  • Level 3: +60 Sell Value permanently.
  • Level 4: +240 Sell Value permanently.

Shiny levels and ability

LevelCooldownDamage
Level 12s1
Level 22s1
Level 32s1
Level 42s100

On Battle Start

  • Level 1: +20 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
  • Level 2: +40 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
  • Level 3: +60 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.
  • Level 4: +240 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.